The second response worries me.
I have never been comfortable with a game that purports significant roleplay and detailed characters and at the same time expects player metagaming to be an important factor in problem resolution. It is one of the reasons I was not happy with much of the "Gygaxian" style of play in early D&D.
If characters have detailed stats and defined skills and powers, then the player should be able to roleplay those abilities, and make a die roll to determine success--especially when the player's relevant ability or knowledge is vastly different from the character's.
If the rules explicitly call for adjudicating situations by player actions/statements (rather than character-based actions), I think that is step backwards.
Anyone else here been in one of these situations over the years?
a. My genius-level wizard is confronted with a simple logic puzzle, but I (the player) can't figure it out.
b. I am playing a dumb-as-rocks warrior who can solve the logic puzzle because I (the player) am good at that sort of puzzle.
c. I have a smooth-talking bard or thief who needs to get information from the local barman, but I (the player) can't quite think of the right words to say.
There are games out there were these situations are explicitly based on player actions/statements, but these same systems don't heavily define character stats and abilities like D&D always has. I will be sad to see the game move in that direction.
I've been in all three.
I am a heavy "Roleplay the Character. No metaknowledge. No player help" style gamer.
My current PC is a moron. He thinks about the here and now. I don't let him solve hard puzzles. He does not make long term plans. And if her can't outthink something or someone, I leave him at their mercy.
I hope they don't emphasize the "PC brain = My brain" mentality to much. I hate puzzles. Let me roll to pass and fail.