Rules bits we already know

I see where a few people are making mention of where they think they recall seeing some information but this thread would have more legs with links to any official sources.
 

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der_kluge said:
I don't think they'll remove gnomes. They talked about doing that in 3rd edition, and people (well half of them in any case) started soaking their torches in oil and sharpening their pitchforks.

Aren't gnoomes the clear first round losers in ENworld race survivor polls?

Very few will shed a tear for the loss of the Gnome. Certainly not enough for WOTC to worry. Besides they will be back in an early splat book.
 


Monkey Boy said:
I recall Scott Rouse?? mentioning an iconic Tiefling Warlock?
Oh, well that's settled then. It was actually just a guess! :)


Perhaps Warlock replaces Sorceror?
I imagine so. It fits in so perfectly with everything else they've been hyping, re: 4e. Otherwise, I suppose they could make other classes a tad more Warlock-ish. Or *both* <- the most likely option, IMO.
 

Mark said:
I see where a few people are making mention of where they think they recall seeing some information but this thread would have more legs with links to any official sources.

Yeah, we need a single thread (or web page on this site) for confirmed 4E information.

I'm not volunteering to compile it, though -- I paid my dues doing that for 3.5.
 


teitan said:
Ok then how does Fireball work?
Typically, this sort of mechanic would have the caster roll against the defense. So, the wizard might have a +8 on his third-level spells, and he'd roll against the Reflex Defense of the targets. The enormous advantage in gameplay for this is that there's only one roll, applied against the Defense of however many targets. When there are thirty orcs in the AoE of your Enlarged Fireball, the current method can take quite some time ...
 


Updated with the latest gossip from the D&D seminar. Included links for that, and I'll try to be more thorough in the future in that aspect, though it's more work than it seems.
 

See Unearthed Arcana, page 214, for some insight into a couple of changes:

a) Fixed XP for monsters; "buying" encounters from a fixed pool of XP

b) XP costs for magic items out-- if you read that section in UA, fixed XP for monsters causes fixed XP costs to go wonky. From this, you can probably extrapolate...

c) XP costs for spells are out.

Backed up, of course, by Andy Collins saying explicitly that XP are not a resource to be spent.

At any rate, if you want to know what he was thinking and why, UA p.214 is a good place to look.
 

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