Rules for attacking objects/disarming?

There is a level 17 fighter power that disarms the target, but there are no actual mechanics for doing so outside of using a power. It's basically way too overpowered of an ability to continuously use, but the DM could use page 42 if needs be.

If you did want to use that particular fighter attack as a template, it's from the PHB1:
Exorcism of Steel (Fighter Attack 17)
You chop at your foe’s hand, causing a grievous injury and forcing him to drop his weapon.
Encounter
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Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier damage, and the target drops one weapon it is holding. You can choose to catch the dropped weapon in a free hand or have it land on the ground at your feet (in your square).
This is more than a simple disarm attack, so you could make a weaker version without rendering the original power obsolete.

I would basically go with the Strength vs. Reflex and on a successful hit, there is no damage, nor can the attacker snatch the weapon as it falls; the target just drops a weapon on the ground.

Of course, fair is fair. Monsters who use weapons may employ the same tactic.
 

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Of course, there are so many monsters in D&D that have damage that is not dependant on whether they have a weapon that the mechanic is essential moot. That's why it's in Star Wars, so much depends on the weapon and disarming someone is rather a big thing.
 

Of course, there are so many monsters in D&D that have damage that is not dependant on whether they have a weapon that the mechanic is essential moot. That's why it's in Star Wars, so much depends on the weapon and disarming someone is rather a big thing.

D'Oh! Details of the OP slipped my mind while responding.

Yeah, makes much more sense in Star Wars.

Of course, in Star Wars, there is a lot of very literal dis-arming where the Jedi and Sith are concerned... Anakin, Count Dooku, Mace Windu, Anakin/Vader again, Luke, then Anakin/Vader again...
 

here are some houserules i posted in a 4e houserules thread recently

[FONT="]Trip, Disarm, and Sunder are At-Will combat options. The target must be granting combat advantage. [/FONT]
[LIST]
[*][FONT="]Trip: Melee -2 vs Reflex; target is knocked prone.[/FONT]
[*][FONT="]Disarm: Melee -4 vs Fortitude or Reflex(whichever is higher); target is Weakened (save ends). [/FONT]
[*][FONT="]Sunder: Melee -2 vs Fortitude; target is -1 AC. Penalties stack and continue until the damaged armor or shield is repaired.[/FONT]
[/LIST]
 

There is a Forgotten Realms NPC that has a disarm power, and it goes something like:

+modifier vs Reflex
hit:
- the target drops a weapon that it's holding and the weapon lands in a square of the attacker's choosing up to 5 squares away.

Or something like that. Which is pretty much how I'd write a disarm power for 4e. If I were writing it for 3e, you would have to look it up every time because it would be completely unintuitive. :p
 


Of course, there are so many monsters in D&D that have damage that is not dependant on whether they have a weapon that the mechanic is essential moot. That's why it's in Star Wars, so much depends on the weapon and disarming someone is rather a big thing.

Which is the reason the designers gave in the podcast for not having disarm.
 

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