another random comment for rowport
Keep in mind that a level in 1e is not the same numerical level in 4e. So you can't just say because it's a level 11 adventure in 1e that it should be a level 11 adventure in 4e.
Figure out what sort of spells in 1e that the characters are assumed to be able to use, and use that as a benchmark to estimate what approx level in 4e that would equate to.
But really, as long as everything stays relative to the same target level, then it should be fine (i.e. if you want to say your new module is for level 3 characters, as long as you make the villians weaker or stronger to level 3 in the same proportion that they are in the module, then you should be okay for the most part) - the only real exceptions here are if they're assumed to have access to special travel mode or "trick" (like planaer travel, or fly, or walk through walls or raise dead or such).
Keep in mind that a level in 1e is not the same numerical level in 4e. So you can't just say because it's a level 11 adventure in 1e that it should be a level 11 adventure in 4e.
Figure out what sort of spells in 1e that the characters are assumed to be able to use, and use that as a benchmark to estimate what approx level in 4e that would equate to.
But really, as long as everything stays relative to the same target level, then it should be fine (i.e. if you want to say your new module is for level 3 characters, as long as you make the villians weaker or stronger to level 3 in the same proportion that they are in the module, then you should be okay for the most part) - the only real exceptions here are if they're assumed to have access to special travel mode or "trick" (like planaer travel, or fly, or walk through walls or raise dead or such).
(begin Kif voice) *sigh* Yes Captain (end Kif voice)CapnZapp said:And to fba827: I'm sort of glad you missed the Eye first time around, because your example was very illustrative (and saved me having to type up something similar!)...
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