Zappo
Explorer
Don't you think that by (practically) preventing people from giving their items to anyone, we are placing quite a limit on certain situations that would make for good roleplaying? I don't think it would really hurt to give people the ability to give items, provided that they can't use an item with more powers than their tier and that they can't use more than one item per fight. It is very costly to make good items and giving them away will be a rare occurrance.
Also, what's the need of not letting a character make more than one item in his life? With the sheer amount of yen it costs to make them, it is unlikely that we will be flooded with items. Besides, if you can only use one item in a fight, there would be little point in making more than one.
Also, if we let people give items, then it could make sense for someone to make an item with, for example, a style he already knows. Like the spider circlet LT gave to MidKnight. It would be easier to make an item with a style that the fighter already knows, so it could cost a little less. The fighter could then use it as a gift, or sell it. It would still cost a lot to make, and therefore to buy, so there will not be much of this trading.
Finally, we could make one shot items, like the feather tokens. They would be neat, and it could be allowed to use them even in a fight where I'm using another item. Their cost should be much more than what a Sash would pay to purchase a power, but not so much that it would be more convenient to make a permanent item instead.
Also, what's the need of not letting a character make more than one item in his life? With the sheer amount of yen it costs to make them, it is unlikely that we will be flooded with items. Besides, if you can only use one item in a fight, there would be little point in making more than one.
Also, if we let people give items, then it could make sense for someone to make an item with, for example, a style he already knows. Like the spider circlet LT gave to MidKnight. It would be easier to make an item with a style that the fighter already knows, so it could cost a little less. The fighter could then use it as a gift, or sell it. It would still cost a lot to make, and therefore to buy, so there will not be much of this trading.
Finally, we could make one shot items, like the feather tokens. They would be neat, and it could be allowed to use them even in a fight where I'm using another item. Their cost should be much more than what a Sash would pay to purchase a power, but not so much that it would be more convenient to make a permanent item instead.