daemonslye
First Post
youspoonybard said:But a successful opposed check is the person who rolls higher, regardless of who initiated the check, by the discussion of opposed checks in the beginning of the PHB (sorry Mario, but my PHB is in another castle! : p ) ...
At least, by memory it is. Can someone quote me the opposed checks paragraph in the PHB? Thanks in advance!
DISARM PHB p.155
Step 2: Opposed Rolls. You and the defender make opposed attack rolls with your respective weapons. The wielder of a twohanded weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a –4 penalty. (An unarmed strike
is considered a light weapon, so you always take a penalty when trying
to disarm an opponent by using an unarmed strike.) If the combatants
are of different sizes, the larger combatant gets a bonus on
the attack roll of +4 per difference in size category. If the targeted
item isn’t a melee weapon, the defender takes a –4 penalty on the
roll.
SUNDER PHB p.158
Step 2: Opposed Rolls. You and the defender make opposed
attack rolls with your respective weapons. The wielder of a twohanded
weapon on a sunder attempt gets a +4 bonus on this roll, and
the wielder of a light weapon takes a –4 penalty. If the combatants
are of different sizes, the larger combatant gets a bonus on the attack
roll of +4 per difference in size category.
(Gratuitous Cut-N-Paste) GRAPPLE PHB p156
GRAPPLE
Grappling means wrestling and struggling hand-to-hand. It’s tricky
to perform, but sometimes you want to pin foes instead of killing
them, and sometimes you have no choice in the matter. For
monsters, grappling can mean trapping you in a toothy maw (the
purple worm’s favorite tactic) or holding you down so it can claw
you to pieces (the dire lion’s trick).
Grapple Checks
Repeatedly in a grapple, you need to make opposed grapple checks
against an opponent. A grapple check is like a melee attack roll. Your
attack bonus on a grapple check is:
Base attack bonus + Strength modifier + special size modifier
Special Size Modifier: The special size modifier for a grapple
check is as follows: Colossal +16, Gargantuan +12, Huge +8, Large +4,
Medium +0, Small –4, Tiny –8, Diminutive –12, Fine –16. Use this
number in place of the normal size modifier you use when making
an attack roll.
Starting a Grapple
To start a grapple, you need to grab and hold your target. Starting a
grapple requires a successful melee attack roll. If you get multiple
attacks, you can attempt to start a grapple multiple times (at
successively lower base attack bonuses).
Step 1: Attack of Opportunity. You provoke an attack of opportunity
from the target you are trying to grapple. If the attack of
opportunity deals damage, the grapple attempt fails. (Certain monsters
do not provoke attacks of opportunity when they attempt to
grapple, nor do characters with the Improved Grapple feat.) If the
attack of opportunity misses or fails to deal damage, proceed to Step
2.
Step 2: Grab. You make a melee touch attack to grab the target. If
you fail to hit the target, the grapple attempt fails. If you succeed,
proceed to Step 3.
Step 3: Hold. Make an opposed grapple check as a free action. If
you succeed, you and your target are now grappling, and you deal
damage to the target as if with an unarmed strike.
If you lose, you fail to start the grapple. You automatically lose an
attempt to hold if the target is two or more size categories larger
than you are.
In case of a tie, the combatant with the higher grapple check
modifier wins. If this is a tie, roll again to break the tie.
Step 4: Maintain Grapple. To maintain the grapple for later
rounds, you must move into the target’s space. (This movement is
free and doesn’t count as part of your movement in the round.)
Moving, as normal, provokes attacks of opportunity from
threatening opponents, but not from your target.
If you can’t move into your target’s space, you can’t maintain the
grapple and must immediately let go of the target. To grapple again,
you must begin at Step 1.