KYRON45
Hero
Isn't magic in a bottle that brings you back to life a supernatural phenomenon also?Yes, because all of your examples are supernatural phenomenon, and the ability to physically drink something isn't.
Isn't magic in a bottle that brings you back to life a supernatural phenomenon also?Yes, because all of your examples are supernatural phenomenon, and the ability to physically drink something isn't.
Exactly this. I could not have formulated it better myself!Basically, that which does not kill you, did not do meat point damage.
I always imagined the healers kit to be the same ingredients as a healing potion.Yes, because all of your examples are supernatural phenomenon, and the ability to physically drink something isn't.
No, this is completely backwards. Yes, two dice are less swingy than one (e.g. 2d6 vs d12) but this requires the range of results to remain roughly the same. This is not the case with the proficiency die. Range of results for d20+5 is 6-25, for d20+d10 it is 2-30. It becomes really obvious if you think of even bigger dice. Like which you think is swingier d20+d100 or d20+50?I think this is more a perception problem than an actual problem. The actual mathematical effect of a proficiency die is to reduce the swinginess of the d20. And the larger the proficiency die (so the more proficient you are), the larger the reduction in swinginess.
Yes, which is why you want a static bonus instead of a die to actually achieve this effect.To me, this makes sense. If you are very skilled in something, luck are confounding variables are less likely to impact your work.
Kinda.Like which you think is swingier d20+d100 or d20+50?
You are supposed to eat them, like a normal person.I always imagined the healers kit to be the same ingredients as a healing potion.
Potions are just boiled down, distilled, and put in an easier to use bottle.
Though now that I think of it. Where do all the empty bottles go?
I never took statistics but with just adding one die or a flat bonus I think it is less swingy to add the flat bonus. The more dice you add though the more of a bell curve you get which is less swingy.No, this is completely backwards. Yes, two dice are less swingy than one (e.g. 2d6 vs d12) but this requires the range of results to remain roughly the same. This is not the case with the proficiency die. Range of results for d20+5 is 6-25, for d20+d10 it is 2-30. It becomes really obvious if you think of even bigger dice. Like which you think is swingier d20+d100 or d20+50?
Yes, which is why you want a static bonus instead of a die to actually achieve this effect.
of course it is, the d20 stays as swingy as it always was, the flat bonus does not change that and the d6 adds its own swinginess on top, so the flat bonus is less swingyI never took statistics but with just adding one die or a flat bonus I think it is less swingy to add the flat bonus.
might be a matter of what you consider swinginess to be, 1d6 has a lower variability than 2d6 or 3d6, but some numbers become more probable for the latter while all numbers are equally likely for 1d6The more dice you add though the more of a bell curve you get which is less swingy.