Maxperson
Morkus from Orkus
No. I'm arguing that in order to be down and dying due to physical attacks you have to have taken meat damage. That doesn't equate to all hit points are meat damage, though.It seems that you are arguing that because Healing Word restores consciousness to a PC that has been reduced to 0 hp, and Healing Word is healing magic, than the PC must have taken meat damage.
No. That's very faulty logic. That healing word can heal meat damage does not at all mean that all damage healed by it is meat. It can reinvigorate or whatever to heal the non-meat damage.However, by this same reasoning, if I cast Healing Word on a character that has taken 2 hp of damage, healing word is still healing magic so any hit point damage is meat damage.
Sure, but you do know that you have taken a very serious physical injury or you could not be making death saving throws as you move closer to dying. The wound MUST be serious enough to be potentially fatal or you would not be making death saves.My point is that you don’t know if the damage is fatal until it kills you.
There is no assumption. No potentially fatal physical injury = no death saves.You’re assuming that each death save represents getting closer to death or closer to recovery. But you don’t have to make that assumption.
I agree. It will be less serious than you thought, but has to at least be potentially fatal and/or a serious physical injury. That sort of injury isn't going to be fine the next day.The game makes more sense if you assume that you don’t know whether a blow is fatal until you actually die from it. If you roll a 20 on the death save, guess the injury was less serious than it appeared. Same thing if you get healing halfway through. If you fail your death saves though, I guess the injury was more severe than it looked.
But he is going to notice the blood spurting out of the open wound. It may not be a deadly wound, depending on how the death saves worked out, but it is going to be noticeable as serious.This second way of looking at things is more consistent with what the characters see as well. If I am fighting hobgoblins and the wizard goes down, my character has no way of knowing whether he just got his femoral artery severed or just got the wind knocked out of him.
If it was just getting the wind knocked out of you, the wizard didn't have to make any death saves. You can't die from the wind getting knocked out of you.