Micah Sweet
Level Up & OSR Enthusiast
Who does that? That doesn't make any sense.It's extra annoying when the players tell the dm they don't find crit fails fun, but the dm disagrees an tells the players that they (the players) do find them fun.
Who does that? That doesn't make any sense.It's extra annoying when the players tell the dm they don't find crit fails fun, but the dm disagrees an tells the players that they (the players) do find them fun.
And annoyingly they've stuck with Crawford's ruling for the Shield Master feat by specifying that you can't do the Shield Bash until after you've attacked with another weapon (although it is admittedly now a free attack rather than a bonus action one)
Sorry, you gotta luck out twice to win this game. A crit should be that 1-in-100 lucky shot; 1 in 20 is far too common.I'm trying to figure out why not just do a taser as STUN-only in a HERO setting. It doesn't even cost extra.
As for terrible rules, anyone remember confirming crits?
Hurray! You lucked out a rolled a twenty! now watch as all the energy drains from the room as you follow that up with a two.
I was unaware that double damage was 'winning', or that having to hit the AC you have a good chance to hit anyway was 1-in-100.Sorry, you gotta luck out twice to win this game. A crit should be that 1-in-100 lucky shot; 1 in 20 is far too common.
Flip side: you gotta wreck your luck twice to lose - we also have confirm rolls for fumbles, same reason.
It’s happened to me more than once. Sometimes people don’t make sense.Who does that? That doesn't make any sense.
Or their idea of fun differs greatly from what you consider to be fun.It’s happened to me more than once. Sometimes people don’t make sense.
I've been toying with the idea of all healing triggering hit dice expenditures. Haven't come up with a system I love yet. But maybe if it only applied to potions it would limit the issue of every party wandering around with dozens of healing potions in their backpacks.The discussion about potions really makes me miss 4E's potions being tied to healing surges. It made it so you couldn't just bring a barrel of healing potions to get through an adventure, you still had a daily cap. And it made healing potions affect the world less, because there's times feeding someone a healing potion won't work.
But they’re telling me that I’m having fun, even though I think I’m not having fun, because they know better than I do what I enjoy.Or their idea of fun differs greatly from what you consider to be fun.
it's more likely IMO the DM finds them fun as their perpetually replacable cast of disposable enemy NPCs insulates them from actually suffering any major downsides from the mechanic and is trying to convince the players to keep the mechanics, and/or 'well i'm having fun with this so if we keep going with it i'm sure you'll learn to like it too'Who does that? That doesn't make any sense.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.