rmcoen
Adventurer
Actually, I recall just this thing coming up in a CHAMPIONS (HERO system) game. The character had a "Taser", defined as inflicting a single point of BODY, with a linked massive stunning attack "Only if the taser hits and inflicts damage". A single point of BODY damage pretty much never gets through anyone's innate armor value (Physical Defense), let alone any boosts they might have, making the linked attack really cheap. EXCEPT... the taser's single point had "Piercing" (bypass PD), and Piercing again (bypass the "Hardened" trait, which blocks "Piercing"), so that single point could get through!I love that you included the "other than the ones that are explicitly required to be" because if you attacked your party with 20 goblins all wielding blowguns (1 piercing damage) dipped in poison (whatever d6 of poison damage or a poison effect), every single attack that hit would need to be meat damage for it to make any kind of sense (the poison only affects the target on an injury).
People rarely account for these situations when boldly declaring what is and isn't meat points (it is all meat points, except when it strains our suspension of disbelief too much).
10 Taser hits will kill pretty much any average person/creature (10 BODY) regardless of their armor ("Bricks" with huge BODY stats will still feel the stings), even if the massive stunning effect doesn't get them.
Likewise, your 20 goblins with blowguns... either they are real blowguns, in which case, 100%, they do NOTHING unless they hit meat... or they are Piercing x2 taser darts, and always inflict meat damage... and just a few will kill you from the sting? More likely, they should be "0 damage, but on a hit, deliver poison". Then the "meat-ness of Hit Points" is avoided.