D&D 5E Rune Knight Cloud Rune Shenanigans

Shiroiken

Legend
Yes so if he is higher than 30 feet it won't work. Official rules there is no diagonal, so a creature that is 30 feet up and 30 feet left is 30 feat away not 42 feet away.
Standard rules, not official rules. There's the proper diagonal variant in the DMG, which is also official. It's nitpicking, but when you're wanting to work shenanigans with RAW you have to take everything into consideration.
 

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Low Dexterity is the problem with a bow.
And losing Extra Attack, and generally low damage from fighter weapon attacks is the problem with what you propose. Get some javelins. Better still, don't neglect dexterity.
you need at least two enemies within 30 feet of you.
And that never happens to fighters in D&D?!

If you must use this ability that way, get the rogue to sneak attack you, and transfer their damage!
 

ECMO3

Hero
And losing Extra Attack, and generally low damage from fighter weapon attacks is the problem with what you propose. Get some javelins. Better still, don't neglect dexterity.

Throwing a net with advantage at an enemy flying 30 feet up is generally going to be more effective than making 2 attacks throwing javelins without advantage, or 2 attacks throwing something else with disadvantage.

Also you don't get to use extra attack throwing javelins unless one is already in your hand at the start of the turn, or you have the thrown weapon fighter feat because you can only draw one of them a turn for free.

And that never happens to fighters in D&D?!

It happens but not every fight and when it does happen it is often not ideal to use it.

As an example on Monday I played a 4-hour session, in that session here were the fights:

1. The first fight we fought a 6 Sahagins (sp?) and 2 sharks and yes there were multiple within 30 feet but the enemies that landed hits for more than 5 damage were fighting somone else else on the other side of the ship and not within 30 feet. And this is the problem - there were some opportunities for using it but they were only for like for 5 damage or so as such they saved it

2. Second fight was a single giant octopus

3. Third fight was a single homebrew undead of some sort,

4. Fourth fight was a single Sahagin boss

SHORT REST - Did not use Cloud Rune at all

5. Fifth fight was with a swarm of quippers, which is 1 creature

4. Fourth fight of the day was 3 merrow. The cloud rune was used to keep one of the characters from dying. It was not a very big hit, but it was used.

Several Long Rests later, next series of fights:

1. First fight was a Single Nothic

2. Second fight was a mind flayer and 2 thralls. These started from more than 30 feet away from the fighter. The fighter got incapacitated for the first turn and could not move closer. The mind flayer moved out to the fighter but the Thralls stayed more than 30 feet away and engaged the incapacitated Barbarian instead. So there was not an opportunity.


That was all the fights in the 4-hour session. In that there were 2 fights where it was useful in its as intended role, but only one of them was very effective.

If you must use this ability that way, get the rogue to sneak attack you, and transfer their damage!

There is no Rogue in the party, although the idea to use Steel Wind Strike would do comparable damage (note they are not high enough level for that yet).
 
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ECMO3

Hero
What I don't understand is why chucking javelins isn't an option.
He did not have Javelins at that time. He does now.

At the time the player threw his dagger. threw his crossbow (yes threw it) which were the only 2 ranged weapons he had. He also threw a Cutlass. All of those were with disadvantage due to range I believe.
 

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