Iron_Chef
First Post
d20Dwarf said:It might be nice to edit your initial post with the information that you were playing the game wrong, since that was the primary cause of some of your problems with the game.![]()
Hadn't thought of that, LOL. It still doesn't change my initial rating of the game much, though (maybe to a

Runebound is not a good game out of the box without some fairly major rules tweaks, leading me to believe the game was rushed out the door before it was ready. For example, the horribly unbalanced weapons that provide a permanent bonus to attack or damage that cost only 2-3 gold pieces... How those cards escaped playtesting is beyond me. However, the potential for a good game was certainly there... but again, it's only good and fun for everyone with major rules changes. Something we shouldn't have had to do if FFG was doing its job before charging us $50 for an unfinished game. Also, a storage case that actually held all the components properly and separate shouldn't have been too much to ask.
Thankfully, the rules changes (AMPED and a few house rules), combined with the Shadows of Margath card expansion really do seem to make a big difference in improving gameplay. But without them...

At least the changes needed are either free (you can get the AMPED rules free from BGG --- BoardGameGeek.com --- by typing in Runebound and checking the downloads), or cheap ($5.95 for Shadows of Margath) and easy to implement (unless you're trying to comprehend the Advanced Rules, LOL).
I hope Islands of Dread continues to improve the game's clarity and playability. I do greatly appreciate the level of support materials FFG is putting out for Runebound (and so quickly). That's part of the shift in my attitude toward it and a huge PLUS in my eyes overother game companies who are either far too slow with expansions or never bother to release any, despite the popularity of their game (Avalon Hill and Days of Wonder, for example).