MaxKaladin
First Post
Not quite the same sort of running gag as the ones previous, but in my college Forgotten Realms campaigns there was a particular inn at a crossroads a few days travel out of Waterdeep. The players enemies caught up with them at this inn a few times and attacked them. It became a running gag that they'd get attacked whenever they stayed at that inn. The gag evolved to include a series of owners who kept changing as previous owners were killed or gave up and sold the thing to the next sucker who came along. There was also pretty much constant reconstruction because it seemed like someone would always throw a fireball or something like that and burn part or all of it down. Then the stone walls went up to try to prevent some of that. It became a long term running gag until I graduated.
Another one we had was a princess held captive by a dragon. In one of those same campaigns, I used to produce issues of the "Waterdeep Daily Trumpet" for the players to read before the game sessions. One running gag came from the "looking for adventurers" ads I put in the first one. I put in something about a dragon holding a noble lady captive and the family needing adventurers to rescue her. The players didn't bite on that plot hook. As new issues came out, the rewards became bigger and better and it became a running gag in the group to see "how things are going with the dragon lady". A couple of stories ran about adventuring groups disappearing or getting wiped out trying a rescue. The rewards shifted from just money to offering to pay bards throughout the western realms to sing the rescuers praises for years to come and other rewards like that intended to bring in people more concerned with glory than money. The city government ran articles warning of the dangers posed by this dragon and advising people to avoid it at all costs and so on. The players never bit at the plot hook and the gag ran until the end of the campaign.
Another one we had was a princess held captive by a dragon. In one of those same campaigns, I used to produce issues of the "Waterdeep Daily Trumpet" for the players to read before the game sessions. One running gag came from the "looking for adventurers" ads I put in the first one. I put in something about a dragon holding a noble lady captive and the family needing adventurers to rescue her. The players didn't bite on that plot hook. As new issues came out, the rewards became bigger and better and it became a running gag in the group to see "how things are going with the dragon lady". A couple of stories ran about adventuring groups disappearing or getting wiped out trying a rescue. The rewards shifted from just money to offering to pay bards throughout the western realms to sing the rescuers praises for years to come and other rewards like that intended to bring in people more concerned with glory than money. The city government ran articles warning of the dangers posed by this dragon and advising people to avoid it at all costs and so on. The players never bit at the plot hook and the gag ran until the end of the campaign.