Hey all.
I've been DMing this game for a long time, but my group has never really done modules. (maybe because we came up in the 2e era, when module design was, to say the least, not at its best) Recently, we had half the group not able to play, but we still had enough people for a game.
I picked up the Sunless Citadel, and we had a blast. Its one of those campaigns that are almost magical, everyone in love with their characters. We want to keep the magic rolling, so we decided to continue modules with this group for a good while.
I thought about doing the adventure path, but instead decided that if I was going to do a module, might as well make it the biggest baddest on the block. I picked up Return to the Temple of Elemental Evil.
So, I wanted to know any tips that ENWorlders had for running modules in general and this one in paticular. Two things about my group. First, they despise railroading. This is probably what turned us off modules in the first place. Second, they tend to jump straight at the problem.
Thanks for all input, and remember to mark spoilers as such. Oh, and I know a couple of my players read these boards, so kindly go away if you stumble across this
.
I've been DMing this game for a long time, but my group has never really done modules. (maybe because we came up in the 2e era, when module design was, to say the least, not at its best) Recently, we had half the group not able to play, but we still had enough people for a game.
I picked up the Sunless Citadel, and we had a blast. Its one of those campaigns that are almost magical, everyone in love with their characters. We want to keep the magic rolling, so we decided to continue modules with this group for a good while.
I thought about doing the adventure path, but instead decided that if I was going to do a module, might as well make it the biggest baddest on the block. I picked up Return to the Temple of Elemental Evil.
So, I wanted to know any tips that ENWorlders had for running modules in general and this one in paticular. Two things about my group. First, they despise railroading. This is probably what turned us off modules in the first place. Second, they tend to jump straight at the problem.
Thanks for all input, and remember to mark spoilers as such. Oh, and I know a couple of my players read these boards, so kindly go away if you stumble across this
