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Running Return to the Temple of Elemental Evil

A group I'm in is VERY near the end of this module now- it's been well over two years of gaming time, and with 2 different DM's (one went overseas).

The Crater Ridge slog can be insanely boring- so many rooms, so much pointless hack and slash.
The best parts are those the DM's invented/modified themselves.
I kept playing mostly because the people i play with are fun- not because of the module. My character is a sneaky ditz. Another was insane. Another was a constant source of Boccob the Neutral jokes ("If I die, tell my wife I said... hello"- "I have a very neutral opinion on this" - "I have consulted my god, and he says- yeah whatever"

But yes, tips.
1- Read for yourself in advance how important the Torches of Revealing/etc are and make sure the party knows the cultists use them to hide secrets a lot...
2- Take existing NPC's from the Mines area and make them pivitol- or at least interesting.
3- Decide to either have the temples cooperate OR fight each other- don't just leave them neutral and dull. Obviously cooperation makes it a lot more of a challenge. A LOT more. Fighting each other SHOULD result in casualties to described temple forces (and less XP for the PC's).
4- If you go for a grim, dark mood to the gameplay, realise you are REALLY going to have to shuffle things along story and information-wise before it gets repetitive and dull. But again, this will reduce final PC level, so take that into account with additional allies/weaker enemies. A lot of fights are hard enough as they are! ESPECIALLY if your players aren't min/maxers.
 

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grodog said:
Someone please refresh my memory: I don't recall a Dungeon adventure that ties to either ToEE or RttToEE.

The Cradle of Madness, issue 87, may be the one. (One of the adventures I scored a TPK in!)

Cheers!
 

MerricB said:
The Cradle of Madness, issue 87, may be the one. (One of the adventures I scored a TPK in!)

Thanks Merric :D Based on my notes on that adventure:

grodog on his web site said:
The Cradle of Madness - D&D3e, levels 3-8 (6). Set in the Greyhawk City, the adventure makes good use of a Tharizdun cult.

That one doesn't seem to be related to RttToEE, although it could be I guess. Can anyone confirm/deny?
 

CoopersPale said:
Hi guys,

So I'm gonna run this huge dungeon crawl as a DM.

A couple of questions:
- is this only available in D&D 3.0? Seems to be, and that's the copy I own...
- Considering it is an adventure for level 4-14, what would you guys consider is a good adventure for 1st to 3rd level - for 4 PC's?

Hi there CoopersPale.

It is good to finally come across a fellow Adelaidean on the boards! I only noticed that you were from South Australia because of your username. :cool:

What area of Adelaide do you live in? I'm in the north/north-eastern suburbs. I used to live in Golden Grove but I recently moved to Gawler.

Olaf the Stout
 


CoopersPale said:
So I'm gonna run this huge dungeon crawl as a DM.
It's only a dungeon crawl if your players approach it that way. And if that's what they like, it's good for that.

It's also a great module for sneaking, disguising, negotiating, infiltrating, bribing... If your players try that, rather than just fighting everything they run in to, it can be a lot of fun.

Good luck.
 


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