DarkJester
First Post
If your running, wouldn't it make sense to get a bonus to armor class against missle fire? As far as I can tell, its easier to hit a moving target (loses dex) than a stationary one currently. Am I missing something here?
SNIP
Defender surprised or
flat-footed +0*** +0***
Defender running +0*** -2***
Defender grappling
(attacker not) +0*** +0****
SNIP
***The defender loses any Dexterity bonus to AC.
I'd say target gains dodge bonus to AC if he moves at least some of the distance sideways (zig-zagging or just running non-linear path that is not quite so easy to calculate by skilled archer).
All targets are typicaly 'moving' to some degree or other, even if the're not moving across a battle mat at all. If you want to simulate someing zig-zaging across a combat field to dodge arrows they would be moving their speed and fighting defenseivly. As noted above there's a further -2 to hit a target in a flat out run with a ranged weapon. Really, I think this is enugh level of deatil for D&D, myself.zorlag said:Well, I definitely meant double-move with that full-move (run) since... Terms got mixed up. In real life moving targets are harder, and they are harder still when distance grows, even with modern weapons. It's just matter of determining how much realism you can use in D&D without making it too complicated. I'd say moving target definitely should be harder to hit than stationary one, but there isn't whole lot in the rules about this. I'll check Spycraft to see if it has more modifiers for this since it uses ranged combat a lot more than D&D... I don't feel dex bonus alone is sufficient to represent mobile target. How about people in a moving chariot? Or flying with mount? etc...
Z.