Drew
Explorer
Well, I am the DM, but the world in question is Greyhawk. This isn't just some random Iron Golem we're talking about. This is the Terrible Iron Golem in Maure Castle...the nigh unkillable baddie that brought down elminster. I can't "rule that there are no rust monsters" in Greyhawk. That's just silly.
I guess my problem is I don't like monsters that can just be "poof" killed. Its not a weakness, its a friggin' self destruct button. We're not talking about a player using lightning to slow the thing down. Besides the (now fixed) Rakshasa, what other monsters have an antithesis that just whipes them out?
I don't know if that's a very good anology. We're not talking about someone creating an image from memory, we're talking about actually metamorphasizing into a rust monster. Granted, you can't turn into some really obscure monster that you've never heard of or encountered, but a rust monster? They have to be at least as common as, say, a zebra. Know anybody who has never heard of a zebra?
I'm not trying to screw the player here, which what I'd be doing if I just told him that, for some reason, his 13th level psion has never heard of rust monsters. I want the big encounter with the super-golem to be a fun battle, not a single round one touch kill.
It sucks that the rules are kind of against me here, but I don't think its by design. I just don't think it ever occured to the designers that this bizarre situation would come up. The rusting grasp spell specifically mentioned in the golem's entry doesn't totally destroy the monster, no questions asked. Why should the rust monster? And they changed the Rakshasa thing, so I don't see how that's relevant here.
Its seems that I'll have to just rule some arbitrary damage if they try this trick.
Well, many monsters have an Achilles' heal. If you know its weakness and can be prepared for it, many, many creatures are not hard to deal with.
I guess my problem is I don't like monsters that can just be "poof" killed. Its not a weakness, its a friggin' self destruct button. We're not talking about a player using lightning to slow the thing down. Besides the (now fixed) Rakshasa, what other monsters have an antithesis that just whipes them out?
Sort of like the old example from 2nd ed of one of the (then) iconic wizards casting an illusion; she can do one of a wolf, which she's familiar with, or say a beholder... which she has no idea what the look like, how they function or what they do other than rumors and fairy tales. If she does the illusion of the beholder, anyone who know what beholders are really like will see thru the illusion in an instant, because they know it's wrong.
I don't know if that's a very good anology. We're not talking about someone creating an image from memory, we're talking about actually metamorphasizing into a rust monster. Granted, you can't turn into some really obscure monster that you've never heard of or encountered, but a rust monster? They have to be at least as common as, say, a zebra. Know anybody who has never heard of a zebra?
I'm not trying to screw the player here, which what I'd be doing if I just told him that, for some reason, his 13th level psion has never heard of rust monsters. I want the big encounter with the super-golem to be a fun battle, not a single round one touch kill.
Well, those're the rules. Up until 3.5 edition, Rakshasas were slain instantly by any hit from a blessed crossbow bolt. The iron golem has the same weakness, but instead to rust monsters.
Of course, your GM can always rule that rust monsters don't exist or haven't been found in his world. You don't have to use everything in the core books, especially not from the monstrous manual. (Bodaks, ugh)
It sucks that the rules are kind of against me here, but I don't think its by design. I just don't think it ever occured to the designers that this bizarre situation would come up. The rusting grasp spell specifically mentioned in the golem's entry doesn't totally destroy the monster, no questions asked. Why should the rust monster? And they changed the Rakshasa thing, so I don't see how that's relevant here.
Its seems that I'll have to just rule some arbitrary damage if they try this trick.
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