S@squ@tch's Against the Giants - Team Gold


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Morph stands ready his invisibility intact. Should the harpy arise into the air, it will be engulfed in fire.

[sblock=Actions]I'll move closer and ready a lesser orb of fire if the harpy takes flight.[/sblock]

[sblock=Spells]
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2
[/sblock]
 

Round 3

Initiative:

27 - Harpy? - Captivating Song
16 - Hudder - Will save FAIL - attack Domoris - 1 HIT for 15 damage
15 - Dori - double move to B14
14 - Void - Will save FAIL - attempt Daze on Domoris - FAIL
13 - Dreadnought - Will save PASS - Attack Harpy - 2 HIT for 14 damage
11 - Alain - Double Move to B17
9 - Darv - Will save PASS - ready action
6 - Domoris - Will save PASS -
5 - Morph - Will save PASS



The harpy struggles a bit more with the shifter, but begins to realize that it is futile at this point. He begins to sing a broken tune that haunts the minds of those around him. "Listen......Listen my pretties, listen to me and the words that I sing to you...."

[sblock=Spot DC15]
You notice a collar spiked with dragonshards flare with a reddish green light when the harpy begins to sing.
[/sblock]

[sblock=Void, Hudder, Dori and Alaine]
Void/Hudder -- You are now dominated, just like Dori and Alaine. Not just captivated, but dominated -- this is no ordinary harpy's song.

You hear the harpy's voice in your head cry out,"Save me - get this creature off of me!"
And you feel compelled to do so.

Although Dori and Alaine are wearing just their underwear and have no gear or spells.
[/sblock]

A partially nude dwarf appears from the other side of the room, long strings of dried drool hanging from his greasy beard, walking towards the group.

Those near might notice a tear roll down Hudders ruddy cheek. "The poor thing. Get of oh the wee lass ya mangy stray!" The steelclad dwarf spins his axe over his head and then swings it straight into the side of the unsuspecting druid twice, catching the predator-beast once with his axe, opening up a long gash along his ribcage.

"Get off her, she is not a threat any more!" shouts the gith. [DC9 Will save auto-succeed for Domoris]

Dreadnought moves his shield to keep it between himself and his bewitched comrades, but he keeps relentless focus on the harpy...fully intent on battering it to death before it can snare anyone else...or even him! Both blows find their mark on the bird-creature.

The partially nude minstrel shambles over towards the main group.

The shifter grunts as the dwarf attacks him but focuses on the harpy, draining the bird of the last vestiges of its life force. It collapses, limp on the ground.





Conditions:

Darv - (53/53) - Shield of Faith (77/80)
Hudder - (60/85) -
Morph - (20/49) - Invisibility (69/70)
Domoris - (47/66) - Grappling
Harpy - Grappling - 113 damage, covered in Tanglefoot bag goo, 3 STR damage, 3 CON damage, prone

 
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Hudder, HP 60/85, AC 25, DR 5/magic, saves F+12/R+8/W+4

Those near might notice a tear roll down Hudders ruddy cheek. "The poor thing. Get of oh the wee lass ya mangy stray!" The steelclad dwarf spins his axe over his head and then swings it strait into the side of the unsespecting druid twice. AC hit/Dmg: 27/15, 12/20
 
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The dwarf clad only in underwear begins marching towards the battle, mindlessly heeding the words of the harpy despite his defenselessness.

[sblock=OOC]
Double move to D16
[/sblock]
 

Hoping to hurt the harpy before it can do anything else, Morph intones arcane syllables, and stretches his hand out towards the harpy. Missles of force slam into her.

[sblock=Actions]
Cast magic missle for 17 damage. Roll Lookup
[/sblock]

[sblock=Spells]
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2
[/sblock]
 


Dreadnought moves his shield to keep it between himself and his bewitched comrades, but he keeps relentless focus on the harpy...fully intent on battering it to death before it can snare anyone else...or even him!

Full attack
Attack 1: 18, for 7 damage.
Attack 2: 19, for 7 damage.
Roll Lookup

[sblock=Readied Maneuvers]Moment of Perfect Mind
Emerald Razor
Wall of Blades
Iron Heart Surge [/sblock]

[sblock=Stance]Absolute Steel: +10 to movement (30' total), +2 dodge to AC if moves 10' or more during round. [/sblock]
 


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