S@squ@tch's Against the Giants - Team Gold

End of Combat

With the harpy slain, the enchantment upon the dwarves, Void, and Alain is broken.

[sblock=Dori / Alain]
Obviously, you, and/or your group, were attacked in the jungle by the harpy. You do not remember much else after hearing the song of the bird.

In reality, you were brought here in the tower by the Harpy and have been its food source for quite some time. You two are the only ones left of your group(s).

If you want to know each other from before, that's fine -- if not, that's also fine.
[/sblock]
 

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The dwarf stops his advance towards the party and shakes his head, clearing out any last remnants of the harpy's song. He looks down at his near nakedness and then at the newcomer's, if he's shy or embarrassed by his appearance he doesn't show it

"Me name's Dori Kundarak, and ye have me thanks. Where are we? Last I can remember we were walking through the jungle here, looking for ....something... and then I hear the most bee-u-tee-ful song and after that nothing" the dwarf says, looking around to see if his blade is here.
 

The beast-thing growls at the dwarf that hit him and then licks his wounds as the others decide what to do next.
 

Morph wrings his fingers and stretches. He'd been in his normal form too long. The wizard casts a minor spell to detect magic and then goes to find his sunrod. Ignoring the new pair for right now, he asks, "Can we trust them? Seems fishy.." the wizard immediately turns and looks at the new pair scanning them for magical auras.

[sblock=Spells remaining]
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2[/sblock]
 

[sblock=Morph]
Your magical sight reveals an aura of strong enchantment upon the new dwarf and human, but also upon Hudder and Void.

As you study them, however, the aura begins to fade.

After a short while, no auras linger upon the dwarf and human, whereas Hudder and the gith both have lingering magical auras (due to their gear).
[/sblock]
 

Hudder, HP 60/85, AC 25, DR 5/magic, saves F+12/R+8/W+4

The fog of war lifts from Hudders features. He sees his axe protruding from the side of his druid companion and cringes visibly. "Ooo did I do that mate? Lemme get that out oh there for ye." Grunting he heaves the razored edge from the wound. "Medic!" Then he kicks the harpy corpse really hard in the head. "Now look what yuh made me do..."

Hudder help strip the harpy of any remaining gear then steps back to let the others have a look.
 

(OOC - hee...bit of an anticlimactic end to that battle. ;))

Dreadnought pauses to make sure the harpy isn't faking...then wipes his sword clean and slides it back home.

"Unrelated beast, or further servant of these unseen masters," he muses, "Too late to ask now, I suppose."

His adamantine visage swivels to stare unblinkingly at the two freed victims.

"What can you tell us about this creature? And yourselves. I am called Dreadnought."
 


Void

The Gitz is not a talker, with a slight bow to his friend and the new naked comer. He vanishes to the shadows and goes to spy if there is any movement further away inside the building. If someone lurks there, he might have heard the Harpy’s foul melodies, and the Gitz’s mission was to find if anyone lurks somewhere.

[sblock=Action]Void will disappear into the shadows of the place (Stealth mode) and will go to inspect and guard the way ahead.[/sblock]
 

[sblock=Void]
You disappear into the shadows and move towards that far end of the floor -- from where the harpy appeared.

You find three windows along the far end of the floor, covered with rotting tapestries, the window in the middle has a large hole in it, which must be used by the harpy as an entrance/exit.

In the northwest corner, you find a pile of gear, some weapons, armor, sundries, etc, etc. enough for quite a few people, about 10' from that is a make-shift firepit, that currently is out. Next to that is a large stack of bones. Bones of various sizes and shapes.
[/sblock]
 

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