2:07:18 am. Cool, clear, partial moonlight
Nodis hustles forward to keep up with Razh and Ogrin. Talbin moves up 20 feet and fires a sling bullet at the orc on the platform. This orc could not be seen from where Ogrin and Razh are, as they are standing essentially underneath him. The orc is in combat and has 50% concealment from a short wall intended to protect defenders from missile weapons. In fact, it is a good shot, but Talbin's bullet deflects off the wall.
Round 2
Razh and Orgin split up Each makes a more action (20 feet for Ogrin, 30 feet for Razh). At this point, they can no longer see each other.
For grins here, I'll post each PC's view seperately. Please read only your section.
Razh [sblock] Razh sprints around the North corner of the burning tent after his chosen prey. He swings a little wide, to avoid the worst of the heat & smoke. As he rounds the corner, he sees a large armored creature hurtling towards him! Razh knows this is not an ogre. It is about 7 feet tall, and has the head and horns of a great bull. It wears dirty scale mail armor and carries a huge axe with both hands.
Razh could reach and attack the creature with a 30 foot move (which would incur an AoO). He could also stop short & do something else.[/sblock]
Ogrin [sblock] Ogrin moves around the corner to the south of the burning tent. He sees a large orc hurrying towards him. This orc wears heavier armor (spiked breastplate) than the others he's seen today, and carries a orc double axe in his hands. It's not clear to Ogrin if the orc has seen him. I'll assume he'll duck back behind the corner of the tent and try for a sneak attack.[/sblock]
Nodis[sblock] Nodis sees his two friends move ahead. Ogrin pauses and pulls back to hide at the edge of the tent, as though waiting for someone to approach. Razh hurtles around the North side and encounters the large figure you'd seen earlier, which now appears to be a bull-headed humanoid with a huge axe.[/sblock]
Talbin [sblock] Talbin has lost sight of Razh and Ogrin. Nodis is standing in the broken fort gate. Talbin can still see the human and orc fighting above him on the platform.[/sblock]
Initiative & Status round 2
Razh (61/61 HPs; orc count 6)
S
Ogrin (40/40 HPs; orc count 1.5)
orcs/soldiers
Nodis (31/31 HPs 21/35 PP; orc count 7)
Talbin (15/18 HPs; orc count 1.5)
M
P