S2: War in Vastermarch - Completed

Manzanita said:
Despite being blind, Banion manages to hit the ogre. He can feel the impact, and then hears a thud. (ogre is dead)


ooc: Yay!

Banion will recharge his mindblade and carefully move 15' to the southeast.
 

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ooc: the map seems to be noty working again.
Talbin continues with his snipe-the-orc routine.
He shoots a sling bullet at an orc and moves away from his position to hide for the next shot.
Attack: 13 damage: 9. Rolls are here
Hide: 21
 


Nodis hides in the nearby forest as well as he can, putting some distance between him and any enemy - not that he can do much more by now.
 

Not sure what to do about the map situation. There's one orc left near the center of the map. Juliana can move south and engage it. There are two left facing Ogrin. There are three blinded orcs to the North. Then there's Tharok, who's fleeing through the trees to the NorthEast. He's about 25 feet northeast of Razh, but through the brush there's no charging and movement is halved.
 

Rasereit doesn't even acknowledge Banion as he fells the ogre. Instead, the raging dwarf changes targets. He vaults over the dead ogre's body and hustles through the forest after the retreating Tharok.

OOC: With 30' movement, is it even possible for Razh to catch Tharok? Probably not. He'll try for at least one round, though. =P Actually, he should be able to at least keep up, so he'll get attacks of opportunity.
 


Round 8 (10:35:42)

Talbin brings down another orc with his sling.

Razh pursues Tharok, and closes with the face-painted humanoid in the woods. At this range, Razh decides Tharok is actually a half-orc.

Nodis moves north and behind a tree.

Tharok sees the dwarf barreling down on him through the trees. He steps to the side, putting a thick bush between them, and says in common "I'm no threat. You should be making sure all the villagers back there are safe from the orcs." (Razh must make a will save DC 16 or comply with his suggestion. If Razh does save, he could easily push through the bush and attack.)
Hugh climbs up in the wagon, and prepares to urge the horses North up the road.
Character Status in initiative order:
Ogrin (28/40 HPs orc count 5.5; used 5 flasks of alchemical fire, one potion CLW)
Beamer (10/21 HPs, mage armor, protection from evil)
Banion (50/50 HPs)
Zombies(2-turned)
Lothar
Orcs (10 or less?)
Commoners
Ogre (-30)
Juliana (9/61 HPs 1/15 PP guisarme, thicken skin - AC 21)
Eusebius (33/44 HPs, mage armor,bulls strength, spiked chain, used 1 potion CLW)
Talbin (23/23 HPs orc count 5.5; sling) <--
Razh (33/61 HPs orc count 9)
Nodis (20/31 HPs 2/35 PP orc count 21)
Tharok
Hugh (10/10 HPs; AC 15; longsword)

Spells cast
Beamer: Mage armor on self & on Eusebius (@ approx 10:34 am)
Eusebius: Protection from evil on Beamer at 10:34:48 - lasts until 10:37:48)
-Bulls Strength on self @10:34:54 - lasts until 10:37:54
-Bless on everyone 10:34:06 - lasts until 10:37:06
-CLW on Juliana
Juliana: Thicken skin @10:34
-Personal Chain of Superiority at 10:35:00 (lasts till 10:36:00)
 



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