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Sacrificial Bunnies (Warlock curse question)

It all comes down to one simple fact:

Some players are going to look for any loophole to do more damage (or take some other advantage, like getting free teleports) than the rules were written to allow.

If YOU and YOUR DM think it's fun to play this way, than blast all of the rabbits you want. Do not ever expect to play in one of my games, though. I run games (and have for more than 20 years) that rely on a pact more important than a Fey Pact or a Star Pact. It is an agreement between the player and the DM to not try to ;) ;) ;) ;) ;) ;) ;) take advantage of each other. We work TOGETHER to increase the fun for all.

I am so sick of threads like this.
 

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It doesn't matter if its a bag of rats, bag of rabbits or bag of baby harp seals. If its not a credible threat, it doesn't work. Is this a gamist rule? Yes. Are you going to bemoan it if you're a simulationist? Yes. Is this thread probably going to go to 10+ pages as this is argued again? Yes.

Derren said:
When 1 HP minions can be a meaningful threat, why can't low level monsters be one? Just release the monster (preferably a minion) so that it can theoretically attack you and presto its a meaningful threat.

In the end the crux is that 4E doesn't care about consistency and this only works when the DM wants it to. Just hope that you have a open minded DM who is not scared that his plot (railroad?) is destroyed by teleporting warlocks.

Do you have some sort of Bat Signal that goes off when threads like this come up so you can come and threadcrap?

Regicide said:
DnD is no longer rules to model a fantasy adventure, it's a cumbersome system of arbitrary rules meant to emulate World of Warcraft and be a balanced system from level 1 to 30, and it fails at it.

Why hello, Robin.
 
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Regicide is the Boy Wonder...nice. :D

Nerd Raqe requires no bat signal, though. Some just have nothing better to do then spend hours trolling forums devoted to things they dislike solely to rant at the people who are there to discuss said things for having the audacity to like the thing that set of their nerd PMS.
 

Regicide said:
Which is the non-commonsense meta-game drivel of a rule he was talking about.

Does it make sense that you can't use a power because the target is too weak? No, none at all. If the target of my sword swing is a rabbit or a kobold, why should that change my ally getting healed? It shouldn't.

It is against common sense and either it, or the attack/effect like swinging of a sword healing someone is a very bad rule. Unless of course you don't mind completely nonsensical garbage being the basis of your game. Based on how many people love healing surges and a healing potion not working for no reason other than some metagame counter has ticked down, I can say nonsensical garbage seems pretty popular.

Yeah it makes no sense at all that the dark powers that sent you to harvest the souls of worthy opponents would not reward you for stepping on ants. Or that a diety who rewards you for doing battle against his enemies would not also reward you for killing a chicken.
 

As many others have said, do you have no imagination?
What part of a Pact with beings from the outer realms, so powerful that they could squish you with a blink, do you think would say "Stepping on ants is an appropriate way to fulfil your end of the bargain"

It's a roleplaying game ffs, roleplay a little.
By all means if you want to have some arbitrary ruleset that you can exploit to your little heart's content go back to WoW or whatever takes your fancy, but personally I'm having too much fun roleplaying; using my imagination to furnish a world in which my friends and I can have fun.
 

Regicide said:
DnD is no longer rules to model a fantasy adventure, it's a cumbersome system of arbitrary rules meant to emulate World of Warcraft and be a balanced system from level 1 to 30, and it fails at it.

This is funny. He suggests that because players are not allowed to trigger their special abilities off creatures that arent' credible threats, that 4E is like WoW? As I recall, lots abilities in WoW *do* trigger off non-credible threats, because the game doesn't have a DM in the game to use common sense and judgment and say "that doesn't work". I can hop on a camp fire in WoW and cause Reckoning to trigger, and various attack powers can trigger off critters too.

So, you think that 4E is too much like WoW, but you argue against the act of a human DM using logic and judgment to disallow metagaming and attempts to exploit the rules, which is one of the very things that separates D&D from a video game?


Derren said:
Its common sense that abilities don't work because of an arbitrary metagame factor? Hardly. By common sense, this would work.

Wait... Let me get this straight. You are trying to discredit an argument against metagaming, because you say that it's metagaming?

Look at the contradictions fly!
 

The pity about using your fey and other bunnies is that the players can so easily cure them. If Cure Disease and Remove Ailment don't work they can always try "Kill and Rez"

That's an odd thought actually. That in a sufficiently magical DnD society they might have a "Kill&Rez" procedure.
 

Derren said:
When 1 HP minions can be a meaningful threat, why can't low level monsters be one? Just release the monster (preferably a minion) so that it can theoretically attack you and presto its a meaningful threat.

Which part of your statement "you can safely carry with you" translates into "meaningful threat" then?
 


Regicide said:
DnD is no longer rules to model a fantasy adventure, it's a cumbersome system of arbitrary rules meant to emulate World of Warcraft and be a balanced system from level 1 to 30, and it fails at it.

Can I have your stuff? :)

Seriously thought, I'm loving the new edition . I guess it sucks a bit to be you, but there you go.
 

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