I can't believe they went that way with hand crossbows.
Thank goodness we've prevented some kids from playing their favorite video-game character in D&D.
It doesn't have to. It says you need to load the ammunition, and it takes two hands to load a crossbow. We know this because we all know what a crossbow is and how it works, the same way we know that swords are made of metal, how trees work, and that you can't walk on water. The game rules use terms and items we know about for exactly this reason.Ding, ding, ding! Give that man a cookie!
The Ammunition property states that you draw ammunition while making the attack. It doesn't say you need a free hand to do so.
I believe you are purposely trying to make this more difficult than it is. You know how a bow works.... this isn't rocket science.However, a two-handed ranged weapon requires two hands when making an attack (since if you're not 'using' the weapon when attacking, then I have no idea what 'using' the weapon means). If you need a free hand to draw ammunition, and you draw ammunition while making the attack, then unless you have a third hand (where are the Eberron rules when you really need them!), you don't have a free hand to draw ammo when making your attack, so you can't technically reload the weapon.
No, that's your inference.
No, it was obviously a rough calculation. It's why I kept saying "on-balance" and "in general".
Only on a math exam, not for purposes of communicating on this topic. We reached the same conclusion, based in the same stuff. If you feel like hoisting a flag saying "I am more right for being more precise" go ahead if it will make you feel better. Pedantry isn't a virtue.
As I've read the thread and the article, I was informed on it, yes. My semi-snarky weak vitriol was aimed at the comment that was in the general form of "Video game thing X shouldn't be in D&D", which is an idea I've expressed rancor towards in the past.No one is 'preventing' it, it just isn't part of the baseline rules.... but I am assuming you already knew that....
Precisely right. The issue has nothing to do with play balance, it's a question of condoning or condemning a certain aesthetic.The only thing this changes is the visuals. I don't need the game to tell me how my play looks.
That's why it's silly.
Thank goodness we've prevented some kids from playing their favorite video-game character in D&D.
The only thing this changes is the visuals. I don't need the game to tell me how my play looks.
That's why it's silly.
...it's more than just flavor because If you go on the assumption that ignoring the loading quality means that you can do so with the same hand holding the crossbow, then you open up using shields and weapons freely while loading. That's a significant mechanical impact.
In most situations, as shidaku has pointed out, the number of attacks one can make has not changed. So in that respect, all that's changed is the visual.
But explicitly stating that a free-hand is required to load the weapon, that you're not handwaving the loading but just doing it so quickly and expertly that you can do it multiple times in a round, does have very real mechanical implications. Implications that can, and likely will, extend to other assumptions about the game's rules.
Sure, and 3+3 is on-balance and in-general about the same as 3x3.....
Your math was wrong for several reasons, your results were significantly off from the actual results. Its kind of sad you feel the need to continually defend them.
The issue has nothing to do with play balance, it's a question of condoning or condemning a certain aesthetic.
Actullay, I am not trolling. I got confused cuz I am tired and havent read Dragon since the early 90s. Gary Gygax wrote "From The Sorcerer's Scroll." I got the columns confused. Sorry.
And you could have pointed out my mistake without being a dick.