I can't believe they went that way with hand crossbows.
The problem isn't that you got the columns confused. The problem is that you made the statement at all, and in such a hostile manner. And in the wrong thread.
And doing it as your first post on EN World? What were you thinking?
The fact is that good discussion on the internet requires a modicum of politeness and respect which you failed to observe
Looking back on your post, I would have preferred a couple of things to be done differently.
And from there you start a discussion, rather than a flame-war.
The only thing this changes is the visuals. I don't need the game to tell me how my play looks.
That's why it's silly.
From a mechanical standpoint, if you enjoy the optimising game style, there's basically no point in playing a sword and board fighter at all, since the crossbow expert guy has all of your advantages and none of your weaknesses.
Also, shidaku, why is it so hard to simply say you were mistaken? Why do you instead respond with "it's silly"? You stated over and over that your interpretation was RAW and everybody else was wrong; and you most certainly didn't think your stance and argument then was silly. Why, when it's now contrary to your interpretation, is it suddenly so?
If you're going to be one of the "Rules Guys," one of those here that take it upon themselves to clarify rules questions that people pose here (and BTW, you do it very well, fulfilling a very important role for our discourse community), don't you also have to admit when you're wrong? If for no other reason than to maintain your credibility?
Now there's no choice. RAW is that a one-handed crossbow requires two hands to operate (since you cannot be using your other hand for some other activity AT ALL), which aside from making no sense, making the weapon substantially worse than its two-handed counterparts. Because somehow a one-handed weapon requires you to keep one hand free at all times, but you can still reload a two-handed weapon with...a hand that is in use for operating the weapon.
There's really no reason to use a one-handed crossbow at all now if you can't keep your other hand free. The Dueling feature never applied to it, you can't TWF with it and the Crossbow Expert feat is much less useful for it. You're better off using almost any other ranged weapon in the book.
But, I don't really care since I won't apply this "sage advice" to my tables.
It's not worse than its counterparts. You can still fire an extra bolt as a bonus action, which makes it very powerful in combination with Sharpshooter. It's just not bordering on potentially broken now.
I ran a Crossbow Expert / Sharpshooter Fighter in the same party as a Polearm Master / GWM Fighter. Both optimized, one for melee, one for ranged. Level 17, multiple encounters against Dragons, Mummies, Beholders, Demons, etc.
What ended up happening is that the actual DPR per encounter of the Crossbow Expert with a hand crossbow was double that of the melee fighter, because he can fire basically every round, ignoring cover, and not have to worry about moving/positioning. If the Balor teleported up into his face? No worries, he can tank it and fire in melee too. It's still way too powerful even with this restriction IMO, since you end up with a character with a lot of strengths and very few weaknesses.
Being able to use a shield is just way too much.
Sure, but everyone on the other side was, until now also neither right or wrong. It makes sense as far as the weapon works in real life for it to work the way it is now clarified to do so. The lack of clarity on the subject previously I felt was one of those nice "rulings not rules" places of 5th where if a table said a one-handed weapon didn't require an extra free hand to operate, that's how it worked and if another table said it did, then it did.
Now there's no choice. RAW is that a one-handed crossbow requires two hands to operate (since you cannot be using your other hand for some other activity AT ALL), which aside from making no sense, making the weapon substantially worse than its two-handed counterparts. Because somehow a one-handed weapon requires you to keep one hand free at all times, but you can still reload a two-handed weapon with...a hand that is in use for operating the weapon.
There's really no reason to use a one-handed crossbow at all now if you can't keep your other hand free. The Dueling feature never applied to it, you can't TWF with it and the Crossbow Expert feat is much less useful for it. You're better off using almost any other ranged weapon in the book.
The ruling is silly because it defies logic while attempted to enforce logic. Okay, so a few cases of ultra-optimization have been prevented, big whoop a few table rulings could have easily prevented anyone attempting to do that. We've lost creativity, flavor and fun and driven the system in a direction of "rules not rulings".
Personally I'd have been happier if they stayed silent on all but the most egregious issues (of which this is most certainly not) and simply said "While that may not have been our intention, we're happy to see people using the RAW in fun and enjoyable ways."
But yes, by RAW I am now wrong.
But, I don't really care since I won't apply this "sage advice" to my tables.
It's not silly.
We play tested a lot of crossbow expert Fighters, and the ability to use a shield, attack from range AND melee like a machine gun borderer on game breaking (especially with Sharpshooter).
From a mechanical standpoint, if you enjoy the optimising game style, there's basically no point in playing a sword and board fighter at all, since the crossbow expert guy has all of your advantages and none of your weaknesses.
After seeing it in action we ruled the same as Crawford. We were lucky we play tested these kinds of things. Other DMs may not be so lucky and then have to have a talk with the player half way through the campaign, which is never a fun thing to do.
This situation assumes you let hand crossbow wielders use a shield instead of requiring them to use two weapons in the first place.
For everyone who did require two weapons (which was the least powerful interpretation of the rule to begin with), this ruling is simultaneously a mechanical buff and an condemnation of the thematics.
Your inference is wrong, because as the target number rises from the median value of a d20 the chance to waste your luck point with a willing disadvantage lowers (since the chance to succed only on the first roll lowers), while the chance to waste your luck point without disadvantage rises in probabilty (because the chance of failing on 2 rolls increase faster than the one of failing on 3 rolls)The result was, "If death is on the line you might want to take disadvantage and use the ability, otherwise don't do that as you risk wasting the ability". That's an accurate result, and the same result you reached. The rest is just noise which has no meaning - it's not persuasive or informative of anything important for anyone concerned with the question. The personal attack is unnecessary. If the result can be reached through a rough shortcut estimate, then that's a fine way to reach the result. Your way is not "more right" as in this instance there is no "more right". You either reach the correct conclusion (which we both did) or you do not.
Now, because it's apparently important to you, I give you the last word.