I can't believe they went that way with hand crossbows.
I tend to play half-casters, so I never played around with that. I guess it does make sense for martial classes; I'd probably let it be a way to have the E.K. and A.T. get one more lvl 1 non-Evoc/Trans/Ill/Enc spell as well.I disagree. I think the magic initiate feat was mostly for those non-spell casting classes anyway. I can tell you that that feat is awesome for my shadow monk, who used it to get eldritch blast and hex. Ever seen hex used in conjunction with flurry of blows? Pretty darn nice.
How do you give yourself disadvantage?
How do you give yourself disadvantage?
by closing your eyes?
Doesn't Lucky deserve more attention? If you have disadvantage you can effectively turn it into advantage with Lucky? You get to choose which of the three dice to use... If you really need to hit and have Lucky, but no route to advantage - give yourself disadvantage to increase the chances you hit?
Well, that's one way to stop the duel wielding Sharpshooter hand crossbow combo, I guess. That just leaves GWM and the Sorlock as the two hot topic builds when it comes to power gaming.
It does, however, ruin the drow rapier-and-handcrossbow battle style, which makes me sad.
Well, that's one way to stop the duel wielding Sharpshooter hand crossbow combo, I guess. That just leaves GWM and the Sorlock as the two hot topic builds when it comes to power gaming. At least, that's my initial thought. It does, however, ruin the drow rapier-and-handcrossbow battle style, which makes me sad. Might still be possible with just the duel wielding feat; I'll have to look into it.