For your approval.
[sblock=Character]
Code:
[B]Name:[/B] Kerwick Luckstone
[B]Class:[/B] Fighter
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium (4'1", 170 lb)
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 2 [B]XP:[/B] 1,000
[B]Dex:[/B] 8 -1 (0p.) [B]BAB:[/B] +2 [B]HP:[/B] 24 (2d10+8)
[B]Con:[/B] 18 +4 (10p. +2) [B]Grapple:[/B] +4
[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 20'
[B]Wis:[/B] 8 -1 (0p.) [B]Init:[/B] -1
[B]Cha:[/B] 14 +2 (10p.)
[B]Base Armor Shield Dex Size Misc[/B]
[B]Armor:[/B] 13 10 +4 +0 -1 +0 --
[B]Touch:[/B] 9
[B]Flat:[/B] 13
[B]Base Mod Misc[/B]
[B]Fort:[/B] +7 +3 +4 +0
[B]Ref:[/B] -1 +0 -1 +0
[B]Will:[/B] -1 +0 -1 +0
[B]Weapon Attack Damage Critical[/B]
MW Greataxe +5 1d12+3 20/x3
[B]Languages:[/B]
Common
Dwarven
[B]Abilities:[/B]
Darkvision 60'
Stonecutting
Weapon Familiarity
Stability
+2 Save vs. Poison, Spells/Spell-like Effects
+1 Attack Orcs, Goblinoids
+4 Dodge Giants
+2 Appraise Stone, Metal
+2 Craft Stone, Metal
[B]Feats:[/B]
Weapon Focus: Greataxe [1st]
Power Attack [Fighter 1]
Cleave [Fighter 2]
[B]Skill Points:[/B] 10 [B]Max Ranks:[/B] 5/2
[B]Skills: Ranks Mod Misc[/B]
Climb +3 2 +2
Diplomacy +3 1cc +2
Gather Information +3 1cc +2
Jump -3 2 +2 -6
Profession: Sailor +0 1cc -1
Armor Check Penalty: -1
[B]Equipment: Cost Weight[/B]
Belt Pouch (2) 2gp 1lb
Rations (2 days) 1gp 2lb
Waterskin 1gp 4lb
Whetstone 2cp 1lb
Potion: Cure Light (3) 150gp -lb
Potion: Magic Weapon (3) 150gp -lb
MW Greataxe 320gp 12lb
MW Chain Shirt 250gp 25lb
Total 189.02
[B]Total Weight:[/B] 45lb / 58lb light load
[B]Money:[/B] 25 gp 9 sp 8 cp
[/sblock][sblock=Background]High in the mountains, far insland, there is a remote clan of deeply religious and xenophobic dwarves. Locked off from the rest of the world, they follow the ancient laws and rituals in absolute obediance. Greatest amongst them is their high priest, Huric Ironstone. He is a rigid dwarf of deep convictions, and conviced of the utter evil of the outside world.
His son is a complete failure as a dwarf. Personable, optimistic and possessed of boundless curiosity, Kerwick left the remote mountain range as soon as he could to go and experience the rest of the world. Outside he discovered a world of infinite complexity and surpassing beauty, far more than he could ever imagine. Finally convinced of his father's insanity, Kerwick abandoned everything from his past and renamed himself Luckstone. For where his father had a heart of iron, Kerwick preferred to rely on something more interesting.
Kerwick made friends easily in his travels, and saw much, but he always wanted to see what was next. Eventually he took up with a merchant vessel, sailing the wide seas and discovering even more and exciting things. Today he finds himself standing on the docks, with a handful of possessions to his name and a spring in his step. Having recently left his position as a sailor. . . er . . . that is to say, been thrown off the boat . . . violently . . . (honestly, it was all a misunderstanding . . . how was he to know that she was the captain's daughter?) . . . he is free of all demands and obiligations and ready for his next adventure.[/sblock][sblock=Description]Kerwick is a bright-eyed, handsome, young dwarf. Brilliant red hair and a shiny beard with sparkling green eyes. He dresses simply, as a traveler with few possessions to his name. His only weapon is the large axe slung over his shoulder, the only truly dwarven thing about him. He is outgoing, making new friends easily, but also somewhat careless and that occasionally offends people. But he's always ready to make it up to them again.[/sblock]
Should be an interesting character to play. . . for a one shot.
Lord knows he'd never survive an extended campaign . . .
"Hey, those tentacle things on your face are REALLY interesting looking. What do you use them for . . . I'm sorry I seem to have forgotten your name. Illy Thid, was it?"