Salvage Operations OOC Thread


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I don't anticipate it taking long but if you wanted more exposure post a note in jdvn1's sticky thread about recruiting games.
 

Since someone beat me to the Dragon Shaman (Stonegod: :p ) I will present

Kerwick Luckstone, Dwarven Fighter 2.
An impulsive but indomitably cheerful dwarf.
 

hafrogman said:
Since someone beat me to the Dragon Shaman (Stonegod: :p ) I will present

Kerwick Luckstone, Dwarven Fighter 2.
An impulsive but indomitably cheerful dwarf.

Melee spot is yours. I will edit the first post accordingly.
 

For your approval.

[sblock=Character]
Code:
[B]Name:[/B]       Kerwick Luckstone
[B]Class:[/B]      Fighter
[B]Race:[/B]       Dwarf
[B]Size:[/B]       Medium (4'1", 170 lb)
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Chaotic Good     

[B]Str:[/B] 14 +2  (6p.)     [B]Level:[/B]    2     [B]XP:[/B] 1,000
[B]Dex:[/B]  8 -1  (0p.)     [B]BAB:[/B]     +2     [B]HP:[/B] 24 (2d10+8)
[B]Con:[/B] 18 +4 (10p. +2)  [B]Grapple:[/B] +4
[B]Int:[/B] 10 +0  (2p.)     [B]Speed:[/B]   20'
[B]Wis:[/B]  8 -1  (0p.)     [B]Init:[/B]    -1
[B]Cha:[/B] 14 +2 (10p.)

                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 13              10     +4     +0     -1   +0    --
[B]Touch:[/B]  9
[B]Flat:[/B]  13

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +7              +3    +4   +0
[B]Ref:[/B]   -1              +0    -1   +0
[B]Will:[/B]  -1              +0    -1   +0


[B]Weapon                Attack  Damage  Critical[/B]
MW Greataxe            +5    1d12+3    20/x3


[B]Languages:[/B]
Common
Dwarven
     

[B]Abilities:[/B]
Darkvision 60'
Stonecutting
Weapon Familiarity
Stability
+2 Save vs. Poison, Spells/Spell-like Effects
+1 Attack Orcs, Goblinoids
+4 Dodge Giants
+2 Appraise Stone, Metal
+2 Craft Stone, Metal


[B]Feats:[/B]
Weapon Focus: Greataxe [1st]
Power Attack [Fighter 1]
Cleave [Fighter 2]


[B]Skill Points:[/B] 10    [B]Max Ranks:[/B] 5/2

[B]Skills:                 Ranks  Mod  Misc[/B]

Climb +3                 2     +2
Diplomacy +3             1cc   +2
Gather Information +3    1cc   +2
Jump -3                  2     +2     -6
Profession: Sailor +0    1cc   -1


Armor Check Penalty: -1


[B]Equipment:                   Cost  Weight[/B]
Belt Pouch (2)                2gp     1lb
Rations (2 days)              1gp     2lb
Waterskin                     1gp     4lb
Whetstone                     2cp     1lb

Potion: Cure Light (3)      150gp     -lb
Potion: Magic Weapon (3)    150gp     -lb

MW Greataxe                 320gp    12lb
MW Chain Shirt              250gp    25lb               

                     Total  189.02

[B]Total Weight:[/B] 45lb / 58lb light load
[B]Money:[/B] 25 gp 9 sp 8 cp
[/sblock][sblock=Background]High in the mountains, far insland, there is a remote clan of deeply religious and xenophobic dwarves. Locked off from the rest of the world, they follow the ancient laws and rituals in absolute obediance. Greatest amongst them is their high priest, Huric Ironstone. He is a rigid dwarf of deep convictions, and conviced of the utter evil of the outside world.

His son is a complete failure as a dwarf. Personable, optimistic and possessed of boundless curiosity, Kerwick left the remote mountain range as soon as he could to go and experience the rest of the world. Outside he discovered a world of infinite complexity and surpassing beauty, far more than he could ever imagine. Finally convinced of his father's insanity, Kerwick abandoned everything from his past and renamed himself Luckstone. For where his father had a heart of iron, Kerwick preferred to rely on something more interesting.

Kerwick made friends easily in his travels, and saw much, but he always wanted to see what was next. Eventually he took up with a merchant vessel, sailing the wide seas and discovering even more and exciting things. Today he finds himself standing on the docks, with a handful of possessions to his name and a spring in his step. Having recently left his position as a sailor. . . er . . . that is to say, been thrown off the boat . . . violently . . . (honestly, it was all a misunderstanding . . . how was he to know that she was the captain's daughter?) . . . he is free of all demands and obiligations and ready for his next adventure.[/sblock][sblock=Description]Kerwick is a bright-eyed, handsome, young dwarf. Brilliant red hair and a shiny beard with sparkling green eyes. He dresses simply, as a traveler with few possessions to his name. His only weapon is the large axe slung over his shoulder, the only truly dwarven thing about him. He is outgoing, making new friends easily, but also somewhat careless and that occasionally offends people. But he's always ready to make it up to them again.[/sblock]

Should be an interesting character to play. . . for a one shot.
Lord knows he'd never survive an extended campaign . . .

"Hey, those tentacle things on your face are REALLY interesting looking. What do you use them for . . . I'm sorry I seem to have forgotten your name. Illy Thid, was it?"
 

Tonks said:
I understand, but wanted to make sure you knew the offer was there if you wanted it. If you wanted to run this one with the STAP, I can always look for a different one to run in the town with no trouble also.

I'm sure that the Savage Tide will have more than enough adventuring goodness to satisfy! :D There should be no need for me to dip into any of the material from Salvage Op.
 

Hafrogman: Kerwick looks good, put him in the RG thread and lock him in place.

Malvoisin: True enough, but you never know when you might need that extra XP to squeeze in. Granted this is more of a worry for table top games than this form..:)
 

I changed the listing to see if I can draw in a divine caster for the group. I am willing to go with a party of five if you all are, so we can get rolling.
 

I can't get my PHBII until Weds eve, so I'll post to the RG thread then (on travel, so its a good bit away).
 

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