It's just you.
Just kidding. It's that guy over there, too.
At least I'm not alone
Nobody said that. However, people
are using hit points in unconventional ways. Or talking about using them as such. More to come on this.
How is that unconventional? DR is present in D&D 3e. Things have hit points; when they run out, they die.
Damage reduction isn't unconventional. 15 hit points for a dragon of such power is. That's the unconventional use of hit points I was referring to, especially if you're talking about 3.X edition rules (which you've indicated you prefer to 4e minions, in this very post I'm replying to).
When you say something like this:
Further, none of those examples refute what I am saying. We don't know what kind of critical hit tables the GM was using, or what kind of Action Point mechanics. Further, you can perfectly simulate the death of Smaug by simply assuming he only has 15 hit points. So, he's not a mook. There's no rule that says hit points have to be used in the way they are used in D&D 4e.
People complained about the 3e beholder having too few hit points. While, I think it was a good thing. If you can stick a sword in that nasty thing, you deserve to win.
... I feel you're talking in terms of 3.X. Within that rule set, you're not going to have a dragon that has 15 hit points when it's as old and as powerful as Smaug without using hit points in an unconventional way. And I'm all for unconventional uses when it comes to game play or mechanics. However, talking about house-ruled critical hit tables or 15 hit point dragons within the context of 3.X or Pathfinder seems very unconventional when we're talking about a powerful, old dragon.
Hit points work well, period. They work for Star Wars, they work for Batman, they work for Conan, they just work. They're not the best at everything, but I've seen a lot of different things done, and in certain cases, I think hit points are the way to go. Even GURPS uses hit points.
I prefer hit points. Like I said. I even use two different forms of hit points
AD&D is not so hot for running a Lord of the Rings campaign. Is anyone surprised? But it's not a problem in GURPs (hit points), Pathfinder (hit points), Conan (hit points), BESM d20 (hit points), LOTR (hit points), or Warhammer Fantasy 2e (hit points). True20 does a lot of things well, but I don't think it handles nigh-invulnerable dragons as well as any of those games. Those games also have no problem handling platoons of orc mooks.
You can definitely simulate a certain type of minion with hit points, but again, I hold that it's an unconventional use of them within certain contexts. If you're talking about having a 15 hit point dragon in a 3.X game, it's unconventional.
Additionally, like I pointed out, critical hit charts and slaying arrows that can potentially bypass the hit point mechanic do not help the assertion that hit points are simulating what they're supposed to correctly. If it's necessary to have a slaying weapon or a critical hit chart explain away a creature dying, then it's not based on hit points any more. To that end, hit points aren't simulating the effect anymore.
Also, keep in mind that my post was not solely in response to you. Certain other statements in the thread seem to be doing some mental gymnastics in my mind.
Lets just take a look at the Smaug example in D&D terms, shall we?
Prior to Bard killing him with that one arrow (which was a special arrow within the context of both Middle Earth and the story), Smaug is whittled down by countless arrows which, while described as failing to penetrate his armour, in D&D terms are doing hit point damage that fails to do lasting harm.
In 4e, where hit points include things that can be healed or damaged by a pep talk or an insult, this is even more true. Smaug endures many rounds of combat before being slain, and there is attrition (in the D&D hit point sense) in each of those rounds.
What D&D does not do well, OTOH, is model the one gap in Smaug's armour that leads straight to his heart.
Likewise, the Witch-King of Angmar is not fresh -- he is returning from a battle of wills with Gandalf. He is not stabbed merely by a lowly hobbit -- he is stabbed with a blade crafted to defeat him from long ago, and recovered from the barrow mounds by Tom Bombadil. He is defeated as much by prophesy as by prowess, for Eowyn is meant to be there, and meant to deliver the killing stroke.
This is also something that D&D doesn't do well, at all.
RC
In a quote like this, there is the assertion that Smaug is being hit and injured mechanically, even though he is described as the following: "As with most dragons, Smaug's scaly hide is nigh invulnerable, yet his softer underside is more vulnerable to attack. However, centuries spent sleeping atop his gold hoard has caused gold and gemstones to become embedded in his flesh, creating essentially an impenetrable armour."
Bard, who defeated Smaug, is also described firing his bow at Smaug prior to the black arrow, in addition to all the other archers that Bard is rallying, and their arrows seemingly have no effect:
The Hobbit said:
A hail of dark arrows leaped up and snapped and rattled on his scales and jewels, and their shafts fell back kindled by his breath burning and hissing into the lake... Then down he swooped straight through the arrow-storm, reckless in his rage, taking no heed to turn his scaly sides towards his foes, seeking only to set their town ablaze... Another swoop and another, and another house and then another sprang afire and fell; and still no arrow hindered Smaug or hurt him more than a fly from the marshes... Their captain was Bard, grim-voiced and grim-faced, whose friends had accused him of prophesying floods and poisoned fish, though they knew his worth and courage. He was a descendant in long line of Girion, Lord of Dale, whose wife and child had escaped down the Running River from the ruin long ago. Now he shot with a great yew bow, till all his arrows but one were spent.
It's apparent that the arrows are not damaging Smaug in the least. They are not whittling him down in any way, since he's taking the time to dive through an "arrow-storm" with no mention of injuries (in fact, "no arrow hindered Smaug or hurt him more than a fly from the marshes").
Thus, when people begin to talk about other mechanics dealing with someone like Smaug (slaying arrow, critical hit chart), it seems like they're trying to bypass the hit point mechanic in an attempt to show that the hit point mechanic simulates something, which is kind of baffling to me.
The only "gymnastics" I see is trying to argue that if AD&D can't handle the death of Smaug, then hit points don't work. SWSE can't handle Sidious versus Kit Fisto; that doesn't mean hit points don't work, it just means SWSE is substandard for emulating the source material. I've already given you an off-the-cuff answer how Smaug could be handled. As I've already said, Bard could probably make the shot straight-up in Pathfinder, if you assume he's a decently high level and he crits (which seems like a good supposition). Star Wars d20 RCR has no problem handling Sidious versus Kit Fisto.
As I quoted earlier, you said, "Further, you can perfectly simulate the death of Smaug by simply assuming he only has 15 hit points." You also upped his hit points later, but not by much: "You could say he has 30 hit points and DR 10/magic." While it's true that a very small pool of hit points can simulate his death, it doesn't mean that it's conventional. In fact, especially since you're mentioning Pathfinder, it's pretty unconventional (based on how hit die and Constitution works in relation to hit points).
The whole argument started with an assertion that a small number of hit points was inferior to 4e "minions." I disagree. Hit point systems can do everything 4e minions can do, and more. You can always assign a D&D 3e critter 1 hit point if you want. But it's sufficient that high level Pathfinder/3e characters can carve up number 1st through 4th level orcs. 3e does not want or need a minion rule. I think the way minions are implemented in 4e is ill-considered. I'm not a big fan of scaling minions with low durability, but of such systems, I think Fantasy Craft does it far better than D&D 4e.
Again, if you're assigning a D&D 3.X edition critter 1 hit point, but it's not a 1/4 hit die critter with a 10 Constitution, then it's an unconventional usage of hit points within that system.
I'm not advocating minion rules. I am actually very opposed to minion rules. I'm not advocating changing away from hit points. I very much like hit points. However, when people are talking about using hit points in ways they aren't normally used in systems, adding homebrew critical hit charts and/or slaying arrows or magic weapons to bypass hit points, then it feels like mental gymnastics to me to say that it's still the hit point system that's simulating what you want.
Yes, hit points can simulate many things. Yes, they're flexible. No, I don't think they're enough by themselves in many cases.
So, yeah, I think the idea of minions is something worth porting over from 4e. But the implementation? No, I'd rather use a 3e-based solution. In fact, I think the 4e rules could be improved.
I'm against the idea of minions just in general, so we're not quite aligned here. However, I'd rather see a 3.X solution, too, as it's farther from a minion rule when compared to 4e (since 4e specifically has minion rules).
A level 1 orc barbarian could take him out in one hit with a crit, actually, in 3e.
The argument seems to be that hit points make things too tough. In every case that's true, just reduce the hit points. That is the essence of simulation, to create attributes that behave in the expected way.
Yep, you can certainly do that (in fact, I did that in my game). I think that's a great way to go.
I just see a lot of justification in this thread for hit points as an exceptional simulation tool, when in reality, it's merely good. Only my opinion, of course. I'm not speaking for anyone else, or claiming they're wrong.
As always, play what you like
