Raven Crowking
First Post
Smaug is described as an old and pretty worn out dragon.
I very much disagree! Overconfident, yes. Old and worn out? Not by a long shot! (Not even by the long shot that brought him down!)
RC
Smaug is described as an old and pretty worn out dragon.
As for exception based design- TRUE exception based design- I hate it. Giving a character a specific vulnerability to a certain kind of attack or environmental situation (Smaug's weak spot, Witch-King's problematic prophesy) isn't the same as having different rules for designing PCs and NPCs (4Ed).
Unfortunately, Bard's Black Arrow is not the best example to use here to point out how D+D can't model something using hit points, because the Arrow is something D+D can model perfectly while potentially ignoring hit points entirely.
It's an Arrow of Dragon Slaying. Shoot a Dragon with it (at +5 to hit, BTW) and the Dragon takes a boatload of damage (say, d6 + 5 tripled) and if that doesn't kill it (or force it to crash-land which will probably kill it) it has to save or die instantly anyway. Smaug failed his save...
Which is a flat-out mistake on his part when taken at face value, but one he was probably forced into.Gygax [...] regarded Tolkien as a secondary influence, way down on the list from Howard, Leiber, Vance, and so forth.
4E put in some support for that idea, in that it made heroes that can really deal out the hurt. But then it consciously moved away from it, in that it removed "save and die". So this whole discussion now has me wondering, in an ivory tower way, what you could do with a 4E design/mechanic in service to an earlier ethos.
Let's start with at-will, encounter, and dailies. But we aren't going to call them that, because they will really just be about dividing up responsibilities in the mechanics. The in-world meaning is moving quite a bit away from 4E:
Normal (At-will) -- stuff everyone can do as part of their class. Fighters swing swords, mages cast magic missile, etc.
Stunts (Encounter) -- stuff you can pull off a few times a fight. You can have some predone ones to pick from, or you can have ad hoc ones, or you can mix. But main thing is that your number of times per fight is limited by given number of stunts at a given power level, not by what you have on hand. (E.g. a mage "stunt" might be casting fireball or dimension door or any number of traditional mid-level spells. But he'd cast more or a 4E model. If he wants to make up a magical stunt to fit the circumstances, he can do that instead. Fighters might have "exploits." But see later.) Heroes do stunts. Normal people do not, at least not in tough situations.
Narrative control (Dailies) -- stuff you can pull off when you've got the plot device handed to you, via any number of means. These things can be tougher than 4E dailies, sometimes even save and die. By definition, they short-circuit the earlier system. Anyone can do this, even a mook, if the story warrants.
You don't subdivide powers, skills, equipment (including magic items), rituals etc. into a given niche, but have all of them in every category. There are normal swords. There are magical swords that can do stunts. And there are swords of prophecy or fate that can exert narrative control. When you hand a hero one of the latter, you have explicitly handed them some narrative control in the game.
And for the final twist, you base all the core math mostly off of the normal level, such that the game can work a lot like, say, Basic D&D, if you have very little of the stunts and narrative portions exercised. Stunts and narrative control run off of independent tracks--dialed by campaign. So, for example, you can not give out stunts much at all, but hand out an arrow of dragon slaying (narrative device) to a normal, and get a certain kind of take on Bard versus Smaug. That is, the stunts and narrative portions are entirely about how much and what kind of control you want the heroes (and villains) to exert via mechanics.
Hope that made some sense.![]()
Aside from numerous side details I won't go into, it's simply impossible for for Sidious to take out two 8th-10th level Jedi in two combat rounds. Whatever its merits as a system, SWSE cannot simulate a crucial scene from Revenge of the Sith. It's also improbable (though not precisely impossible, with liberal use of Destiny points) for Yoda to take out two Imperial Guards in one round.
This is actually not true at all.
I'll see if I can find the "proofs" for you on how both of those scenes can be pretty easily replicated - we did it back on the WotC SW boards a few years back.
Do you find exception based design unrealistic, or perhaps gamist?
I always thought of it as a way to tell the types of stories me and my player's want without the overall rules constantly getting in the way.
I will personally award you a No Prize.
When I went through the Sidious scene, exhaustively, I found there might be a remote chance if you assumed the expenditure of at least two Destiny points by Sidious, conservative estimates of some of the Order's swordmasters (everyone but Mace has to be about level 10 and under), you assumed really good rolls by Sidious, and you completely rewrote Sidious from the book and gave him an entirely different set of feats. I was on the Saga boards, pretty regularly, and I never saw a satisfactory version. I never saw anyone come any closer than I did, although I saw some convincing alternate versions that came as close. I would really like to see one of your "proofs." It would be like seeing cold fusion in action.
I very much disagree! Overconfident, yes. Old and worn out? Not by a long shot! (Not even by the long shot that brought him down!)
RC