Pass - 20 fire damage.Dexterity Save = 21.
Making up for that Nat 1 earlier.
Sneak attack doesnt apply here - the advantage is canceled out by disadvantage, and there is no ally adjacent to the Gish.And since I assume it's now my turn, I (Ellina) will drop the rapier and dagger, grab my bow, and try shooting an arrow at the guy in the spell-warding globe.
Advantage from being hidden balances out disadvantage from heavy winds, so it's a straight roll.
D20 roll: 12
Modifier: +10
Emboldening bond: +1
Total: 23.
(Holding onto Bardic Inspiration for now in case I start rolling singe digits again ... or if this doesn't hit, then I'll have an idea how badly I need it.)
If the 23 hits, straight damage is 7 (2 for the roll, +5). I'm not sure whether sneak attack from advantage applies if the advantage was negated. If sneak attack applies, that's an extra 35, for a total of 42.
You duck back down and Hide.Follow up with cunning action to hide again: 18 /5to hide, +10 modifier = 28. (*Advantage to hide from Cloak of Elvenkind; I forgot about that last time.)
Does it look like a Pushing Attack could knock the Gish out of the ship, or is the ledge too tall for that?
Pushing him away from it sounds like a good thing to try?I would like to ask anyone who'd care to answer. "Is there any way that we can remove that barrier from the important-looking one?"
In that case, he gets up from prone, quickly puts out some small flames on his beard, and points his hand crossbow at the Gish, sending four bolts at him (3 with attack action, one with Crossbow Expert BA).
Attack 1: 2d20 (5,12) + 15 = 20; Damage: 1d6 (6) + 8 = 14
Attack 2: 2d20 (4, 2) + 15, using Emboldening Bond on this one, + d4 (4) = 21; Damage 2: 1d6 (4) + 8 = 12
Attack 3: 2d20(12,15) + 15 = 27; Damage: 1d6 (4) + 8 = 12
Attack 4: 2d20kl1 (12,19) + 15 = 27; Damage 4: 1d6 (4) + 8 = 12
Got strangely consistent this time. Regardless, not knowing which will hit through armor and mirror image, I'll still try Pushing Attack as many times as I hit until it works. A DC 18 Strength save or be pushed 15 feet back, possibly out of the ship and into the void wind. Each adds a superiority die to damage, but I guess it's better to roll after confirming which hit and how many times I'll have to use it.