Torog = groovy!
I am honestly curious as to what tradition Doug is riffing on with the "static" assumption, but it's foreign to my D&D (or any RPG) experience. In an isolated scenario, you can get away with having things "frozen in place" until the players directly disturb them, Ergo the Toothy perpetually gargling in Room #15. After all, the place itself dissolves into the ether after that single session.
In a campaign, that would be (to me) so bizarre as to make me wonder why this part of the world displays that characteristic; it must be some profound magic. A whole world like that? Unthinkable! (YMMV)
I am honestly curious as to what tradition Doug is riffing on with the "static" assumption, but it's foreign to my D&D (or any RPG) experience. In an isolated scenario, you can get away with having things "frozen in place" until the players directly disturb them, Ergo the Toothy perpetually gargling in Room #15. After all, the place itself dissolves into the ether after that single session.
In a campaign, that would be (to me) so bizarre as to make me wonder why this part of the world displays that characteristic; it must be some profound magic. A whole world like that? Unthinkable! (YMMV)