Stormborn
Explorer
Raven Crowking said:In other words, all that "wasted" worldbuilding? In a sandbox, it is not only not wasted, it is necessary to give players the clues they need to survive.
RC
Who said worldbuilding was wasted? Not me.
Raven Crowking said:In other words, all that "wasted" worldbuilding? In a sandbox, it is not only not wasted, it is necessary to give players the clues they need to survive.
RC
Stormborn said:Who said worldbuilding was wasted? Not me.
This is something I will have to watch out for. It seems to me it's closely related to the CR range of the world and the PC starting level. If the campaign is going to go up to 20th and the PCs start at 1st then there are going to be challenges up to CR 20 out there, such as balor and the Tarrasque. It could well be that the starting PCs can only handle 5% of the available challenges.Thornir Alekeg said:My one experience with a sandbox style game was a nightmare. To start the DM did not inform us this was the style of the game. We stumbled into something that was WAYYYY beyond our 2nd level characters (he started us out at 2nd level). We managed to flee, but soon discovered that everywhere we looked, things were more than we could handle. When we finally thought we found an adventure we could actually take on, we discovered that the information we got was wrong.
Doug McCrae said:This is something I will have to watch out for. It seems to me it's closely related to the CR range of the world and the PC starting level. If the campaign is going to go up to 20th and the PCs start at 1st then there are going to be challenges up to CR 20 out there, such as balor and the Tarrasque. It could well be that the starting PCs can only handle 5% of the available challenges.
Most certainly. Augury is only 2nd level, in 3.* your cleric can memorise (ahh... prepare?Raven Crowking said:Among other things, divination spells.
It has to be noted that if you populate most of your world with a set of random tables, challenge levels will more or less cluster around a certain threat level (which could be differentiated by terrain type, of course). If we are going by the ones in the 1st edition AD&D Dungeon Masters Guide, a grop of 4th to 6th level PCs can expect to do fairly well if they aren't foolhardy.Raven Crowking said:Any world should be more heavily weighted toward the lower-CR challenges, as the aforementioned "Pyramid" structure demonstrated.
Doug McCrae said:If the campaign is going to go up to 20th and the PCs start at 1st then there are going to be challenges up to CR 20 out there, such as balor and the Tarrasque. It could well be that the starting PCs can only handle 5% of the available challenges.
Raven Crowking said:Any world should be more heavily weighted toward the lower-CR challenges, as the aforementioned "Pyramid" structure demonstrated. For every CR 20 challenge, say, there are 4 CR 18-19 challenges, 16 CR 16-17 challenges, 64 CR 14-15 challenges, 256 CR 12-13 challenges, 1,024 CR 10-11 challenges,
robertsconley said:I caution getting hung up on specific numbers in the pyramid scheme