Hussar
Legend
I think it is likely a backlash to the "AP centric" gamestyle of the last few years, in the same way that the "story driven" settings and adventures dominated the late 80s and early 90s as a response to years of dungeon crawling. The pendulum swings...
Nicely said. And I think this has a lot to do with it. The AP's of the past five (?) years, plus the rather large number of "campaign in a box" adventures that have garnered a lot of bandwidth on the forums has a lot to do with this.
The part where I might disagree with you is the idea of "story driven" settings. That hasn't been true for a long time. Even in 2e, you had buckets of sandbox settings - Planescape, Darksun just to name two. In 3e, there were dozens and dozens of settings presented as sandboxes.
For every Dragonlance, you've got at least ten sandbox campaign settings.
However, modules have gone the other direction. Modules are typically fairly linear and story driven.
Could it be that modules and campaign setting guides either appeal to different playstyles, or perhaps, fill two different needs?
Because gamers -- especially gamers active online -- tend to be opinionated and vocal. They also tend to believe that what they like is a better way, and what others like is an inferior way, and the more diametrically opposed to their preferences, the more inferior. This isn't to dig on gamers: I am one and have the same tendencies (though i do try and be thoughtful and articulate when not full of beer). Gaming is a form of fandom, and fandom breeds... incivility at times.
Heh.
