LostSoul
Adventurer
Detailed encounter logs.
Now if any encounter should grind, it should be this one: fighting soldiers and an elite without any dailies left. And there was a little bit, but it was a cool battle of attrition.
[sblock]PCs:
Bren the Bold (Halfling Artful Dodger Rogue 6) (player not present, run by another player)
Jace (Half-Elf Infernal Pact Warlock 6)
Wexley (Human Sword & Board Fighter 6)
Malchior (Human Tactical Warlord/Arcane Initiate 6) (player not present, run by another player)
Armok Zed (Human Wizard/Cleric multiclass 6)
Opposition:
XP 1750, Level 8
2 duergar scouts
2 duergar guards
Murkelmor
1 duergar shock trooper
1 duergar theurge
Roll For Intitiative.
Surprise Round: All PCs save Wexley have surprise.
Jace: Eldritch Blast guard 1 for 17 damage.
Bren: Miss guard 1.
Malchior: Javeling throw vs. guard 1; hit for 10 damage.
Armok: Cloud of Daggers guard 1 for 9 damage.
Round 1:
Jace: Eldritch Blast guard 1. Miss.
Bren: Sly Flourish guard 1. Hit for 21 damage.
Malchior: Action Point: colour spray. Guard 1, Murkelmor, and the shock trooper are dazed and take 11 damage. Guard 1 dies. Miss with Wolf Pack Tactics.
Scout 1: Shoots Jace with beard spikes; hits for 4 damage. Takes OA for 3 points of damage; misses on attack.
Scout 2: Moves to flank Jace; hits jace for 13 damage.
Murkelmor: Delays.
Guard 1: <is dead>
Guard 2: Hits Malchior for 12 damage.
Murkelmor: Hits Malchior for 11 damage.
Shock Trooper: Misses.
Theurge: Hits Malchior with Firebolt for 8 damage.
Wexley: Tide of Irons Murkelmor into the Cloud of Daggers. Hits; 13 damage total. AP: Sweeping Blow. Hits Murkelmor for 13 and crits the Shock Trooper for 23.
Armok: Cause Fear. Misses. AP: Icy Rays: Murkelmor and Guard 2 take 17 damage.
Round 2:
Jace: Eldritch Blast Scout 2 for 11 damage. AP: Diabolic Grasp Scout 2 for 12 damage.
Bren: Sly Flourish Murkelmor, hits for 19 damage. AP: Sly Flourish for 16 damage.
Malchior: Commander's Strike. Wexley misses. Moves; Wexley uses Combat Challenge on Guard 2, hitting for 15 damage and Shield Pushes him out of reach of Malchior.
Scout 1: Goes invisible and hits Jace for 19 damage.
Scout 2: Flanks Jace and crits for 24 damage. Hits Malchior with beard for 6 damage.
Guard 2: Hits Malchior for 7 damage.
Murkelmor: Hits Wexley for 12 damage and ongoing Fire 5.
Shock Trooper: Misses.
Theurge: Brimstone. Hits Wexley fo 12 damage and Murkelmor and the Shock Trooper for 2, knocking them Prone.
Wexley: Misses.
Armok: Cloud of Daggers on Murkelmor.
Round 3:
Jace: Fails Death Save.
Bren: Piercing Strikes Murkelmor for 17 damage.
Malchior: Takes 2 poison damage. Moves and drinks potion.
Scout 1: Miss.
Scout 2: Moves to flank.
Guard 2: Miss.
Murkelmor: Takes 3 damage from Cloud of Daggers. Misses. Heals 25 damage.
Shock Trooper: Hits Wexley for 12 damage.
Theurge: Fumes. Hits Malchior, Scout 2, and the Shock Trooper. Malchior takes 6 damage; the duergar resist the poison. All are blind.
Wexley: Miss.
Armok: Feeds a potion to Jace.
Round 4:
Jace: Miss Eldritch Blast on Theurge.
Bren: Positioning Strike Murkelmor for 15 damage.
Malchior: Commands Wexley to hit the Shock Trooper; he does, for 15 damage. Heals Jace.
Scout 1: Stealth 25.
Scout 2: Misses Wexley.
Guard 2: Hits Wexley for 6 damage.
Murkelmor: Hits Armok for 11 damage and 5 ongoing fire.
Shock Trooper: Miss.
Theurge: Armok and Jace take 11 points of psychic damage and are Dazed.
Wexley: Crushing Blow on Guard 2; hits for 11 damage.
Armok: Thunderwaves Murkelmor for 13 damage.
Round 5:
Jace: Eldritch Blast misses. Saves against the daze.
Bren: Takes OA for 11 damage. Crits Guard 2 and kills him.
Malchior: Commands Wexley to strike; Wexley misses.
Scout 1: Appears out of the shadows, hits Wexley for 15 damage.
Scout 2: Misses.
Murkelmor: Misses.
Shock Trooper: Hits Wexley for 15 damage. Wexley goes down.
Theurge: Misses.
Wexley: "Death 20!" is all I have written down. edit: This is a 20 on the Death Save!
Armok: Misses or is unconcious.
Round 6: The round of whiffs, apparently.
Jace: Hits Murkelmor with an Eldritch Blast for 15 damage.
Bren: Miss.
Malchior: Miss.
Scout 1: Miss.
Scout 2: Miss.
Murkelmor: Miss.
Shock Trooper: Miss.
Theurge: 4 damage to Jace and Malchior.
Wexley: Spends Second Wind.
Armok: 12 damage to Murkelmor with his ray of frost.
Round 7:
Jace: Miss.
Bren: Sly Flourish Murkelmor for 13 damage.
Malchior: Commands Wexley to attack; he hits Scout 2 for 13
Scout 1: Invisible; runs.
Scout 2: Hides.
Murkelmor: Misses.
Shock Trooper: Misses.
Theurge: 14 damage to Armok. Armok falls.
Wexley: 11 damage to the Shock Trooper.
Armok: Fails Death Save.
Round 8:
Jace: Hits Murkelmor for 20 damage. Murkelmor dies.
Bren: Misses.
Malchior: Commands Wexley to strike; hits Shock Trooper for 18 damage. Shock Trooper dies.
Scout 1: <flees>
Scout 2: <flees>
Theurge: <surrenders>[/sblock]
Now if any encounter should grind, it should be this one: fighting soldiers and an elite without any dailies left. And there was a little bit, but it was a cool battle of attrition.
[sblock]PCs:
Bren the Bold (Halfling Artful Dodger Rogue 6) (player not present, run by another player)
Jace (Half-Elf Infernal Pact Warlock 6)
Wexley (Human Sword & Board Fighter 6)
Malchior (Human Tactical Warlord/Arcane Initiate 6) (player not present, run by another player)
Armok Zed (Human Wizard/Cleric multiclass 6)
Opposition:
XP 1750, Level 8
2 duergar scouts
2 duergar guards
Murkelmor
1 duergar shock trooper
1 duergar theurge
Roll For Intitiative.
Surprise Round: All PCs save Wexley have surprise.
Jace: Eldritch Blast guard 1 for 17 damage.
Bren: Miss guard 1.
Malchior: Javeling throw vs. guard 1; hit for 10 damage.
Armok: Cloud of Daggers guard 1 for 9 damage.
Round 1:
Jace: Eldritch Blast guard 1. Miss.
Bren: Sly Flourish guard 1. Hit for 21 damage.
Malchior: Action Point: colour spray. Guard 1, Murkelmor, and the shock trooper are dazed and take 11 damage. Guard 1 dies. Miss with Wolf Pack Tactics.
Scout 1: Shoots Jace with beard spikes; hits for 4 damage. Takes OA for 3 points of damage; misses on attack.
Scout 2: Moves to flank Jace; hits jace for 13 damage.
Murkelmor: Delays.
Guard 1: <is dead>
Guard 2: Hits Malchior for 12 damage.
Murkelmor: Hits Malchior for 11 damage.
Shock Trooper: Misses.
Theurge: Hits Malchior with Firebolt for 8 damage.
Wexley: Tide of Irons Murkelmor into the Cloud of Daggers. Hits; 13 damage total. AP: Sweeping Blow. Hits Murkelmor for 13 and crits the Shock Trooper for 23.
Armok: Cause Fear. Misses. AP: Icy Rays: Murkelmor and Guard 2 take 17 damage.
Round 2:
Jace: Eldritch Blast Scout 2 for 11 damage. AP: Diabolic Grasp Scout 2 for 12 damage.
Bren: Sly Flourish Murkelmor, hits for 19 damage. AP: Sly Flourish for 16 damage.
Malchior: Commander's Strike. Wexley misses. Moves; Wexley uses Combat Challenge on Guard 2, hitting for 15 damage and Shield Pushes him out of reach of Malchior.
Scout 1: Goes invisible and hits Jace for 19 damage.
Scout 2: Flanks Jace and crits for 24 damage. Hits Malchior with beard for 6 damage.
Guard 2: Hits Malchior for 7 damage.
Murkelmor: Hits Wexley for 12 damage and ongoing Fire 5.
Shock Trooper: Misses.
Theurge: Brimstone. Hits Wexley fo 12 damage and Murkelmor and the Shock Trooper for 2, knocking them Prone.
Wexley: Misses.
Armok: Cloud of Daggers on Murkelmor.
Round 3:
Jace: Fails Death Save.
Bren: Piercing Strikes Murkelmor for 17 damage.
Malchior: Takes 2 poison damage. Moves and drinks potion.
Scout 1: Miss.
Scout 2: Moves to flank.
Guard 2: Miss.
Murkelmor: Takes 3 damage from Cloud of Daggers. Misses. Heals 25 damage.
Shock Trooper: Hits Wexley for 12 damage.
Theurge: Fumes. Hits Malchior, Scout 2, and the Shock Trooper. Malchior takes 6 damage; the duergar resist the poison. All are blind.
Wexley: Miss.
Armok: Feeds a potion to Jace.
Round 4:
Jace: Miss Eldritch Blast on Theurge.
Bren: Positioning Strike Murkelmor for 15 damage.
Malchior: Commands Wexley to hit the Shock Trooper; he does, for 15 damage. Heals Jace.
Scout 1: Stealth 25.
Scout 2: Misses Wexley.
Guard 2: Hits Wexley for 6 damage.
Murkelmor: Hits Armok for 11 damage and 5 ongoing fire.
Shock Trooper: Miss.
Theurge: Armok and Jace take 11 points of psychic damage and are Dazed.
Wexley: Crushing Blow on Guard 2; hits for 11 damage.
Armok: Thunderwaves Murkelmor for 13 damage.
Round 5:
Jace: Eldritch Blast misses. Saves against the daze.
Bren: Takes OA for 11 damage. Crits Guard 2 and kills him.
Malchior: Commands Wexley to strike; Wexley misses.
Scout 1: Appears out of the shadows, hits Wexley for 15 damage.
Scout 2: Misses.
Murkelmor: Misses.
Shock Trooper: Hits Wexley for 15 damage. Wexley goes down.
Theurge: Misses.
Wexley: "Death 20!" is all I have written down. edit: This is a 20 on the Death Save!
Armok: Misses or is unconcious.
Round 6: The round of whiffs, apparently.
Jace: Hits Murkelmor with an Eldritch Blast for 15 damage.
Bren: Miss.
Malchior: Miss.
Scout 1: Miss.
Scout 2: Miss.
Murkelmor: Miss.
Shock Trooper: Miss.
Theurge: 4 damage to Jace and Malchior.
Wexley: Spends Second Wind.
Armok: 12 damage to Murkelmor with his ray of frost.
Round 7:
Jace: Miss.
Bren: Sly Flourish Murkelmor for 13 damage.
Malchior: Commands Wexley to attack; he hits Scout 2 for 13
Scout 1: Invisible; runs.
Scout 2: Hides.
Murkelmor: Misses.
Shock Trooper: Misses.
Theurge: 14 damage to Armok. Armok falls.
Wexley: 11 damage to the Shock Trooper.
Armok: Fails Death Save.
Round 8:
Jace: Hits Murkelmor for 20 damage. Murkelmor dies.
Bren: Misses.
Malchior: Commands Wexley to strike; hits Shock Trooper for 18 damage. Shock Trooper dies.
Scout 1: <flees>
Scout 2: <flees>
Theurge: <surrenders>[/sblock]