LostSoul
Adventurer
Okay, so here's how it went down.
The player of Wexley the Dauntless Fighter was missing from the game. We knew he'd be late so we started without him.
The PCs are in the Chamber of Bloodletting, surrounded by corpses. First things first - they grab the robes to use as disguises, then dump the bodies outside. They ask what rank these guys were, and I tell them that they're pretty low-rank - cults of Orcus must sacrifice to the Blood Lord, and when they don't have anyone better they use one of these guys.
I'm using wandering monsters here, rolling one per short rest or search (1 on a 1d6), and dumping the bodies triggered a roll. But no monsters.
They look at their map and see there are seven ways to go. So they cast Hand of Fate (which means another wandering monster check, but nothing) and ask it a few questions:
"Which way to the leader?" The ghostly hand of the Raven Queen points west.
"Which way to do the cult the most harm?" I think for a second and, since killing their leader will result in the cult disbanding, it points to the west.
"Which way to the most treasure?" The hand points to the east. This way leads into a temple of Orcus in the Shadowfell where some serious badness lies.
The PCs decide to head west. The passage soon turns north and at the bend there's a door. The Rogue picks it and they enter.
It's a bedroom for a Large-sized creature, and he appears to be gone. Lots of different clothing is hanging in a closet. The clothes are of all different sorts - male, female, rich merchant, lowly peasant, goblin, kobold, etc.
And there's a ruby on a desk that appears to be magical. What kind of magic? It's the focus for Eye of Alarm.
This freaks out the PCs, but then they realize it probably belonged to the Oni they killed and they don't have to worry about it too much. So they grab it and press on.
The corridor leads north to a door. Everyone disguised except the Halfling Rogue Bren the Bold, they enter the room with a plan to pass Bren off as a new sacrifice.
The room is full of goblins and kobolds being tortured, one held positioned in mid-air by a one-foot-long shaft. He's bleeding out onto a magic symbol of Orcus on the floor.
The Crimson Acolytes challenge the PCs: "What are you doing in here?" The Warlock uses his Beugiling Tongue to bluff them. The Acolytes cackle in glee: "We will enjoy tormenting a halfling - their blood is so much sweeter than these wretched goblins'!"
Then they get jumped by the PCs. 7 Crimson Acolytes vs. the PCs; the surprise round works wonders for the good guys.
Then one of the Acolytes dies on the symbol of Orcus and an Angel of Valor is summoned!
They take care not to kill the other Acolytes on the circle and take care of business, Bren using a curtain in the room to blind the Angel of Valor. Malchior the Warlord grabs the Immovable Shaft after the goblins and kobolds are put out of their misery, and they move on.
There are two new doors here, one going west and one north. The acolytes, when things were getting bad for them, cried about "Warning the master!" and tried to head north. So the PCs head north.
The door leads to a corridor. After about 60' there's a door, though the corridor extends further north. They listen at the door and hear chanting in Abyssal, as if someone is praying to Orcus. Only one voice. So this must be it!
They try the door - no good, it's Arcane Locked. But Bren picks it, beating the DC by 2.
In the room they see a "magic-using skeleton". Jace the Warlock identifies it as a Lich, but since it's a Paragon-level creature his roll isn't good enough to learn about its powers. So the PCs merrily rush in to kill it.
They don't ask about the tentacles on a workbench or the summoning circle before the altar. Too bad. As Wexley rushes in, the tentacles reach out and smack him! Ouch, but he's tough. He swings at the Lich and rolls a 26...
Which misses. And the PCs start to worry.
The fight starts and things are on the razor's edge. The Lich drops down his Frostburn and the PCs in it start taking 15 damage - 10 + his aura - each round. He's a hard one to hit, but Malchior thumps him with Lead the Attack, giving everyone a +5 bonus.
I ask the players if they want to know anything about the summoning circle or the tentacles, and tell them: The Lich can summon something from the Abyss with a minor action and a check; you can destroy it with a minor action, either an attack or an arcana/religion check. The tentacles can be controlled by you if you make a successful arcana check as a minor action.
Well, they don't try to do that. So the Lich ends up summoning an Angel of Valor from the Abyss. And at this point Bren and Armok the Wizard are bleeding out from all the damage they're taking each round. Malchior tries to keep them up but there's just not enough healing to go around.
Then the Lich, tired of standing in his own Frostburn, decides to bolt for it. He spends a second wind and runs, the +2 bonus to defenses saving him from the OAs.
Malchior grabs the Lich to keep him from running and Wexley smacks him. Bren gets lucky and rolls a 20 on his Death Save. The Lich slips out of Malchior's grab and keeps moving down the hallway, towards the Undead Barracks.
Yeah, not good. Maybe the PCs should have used their Nail of Sealing on the door. Oh well.
So Malchior runs after the Lich again, getting in front of him. Wexley prepares to charge but the Angel of Valor gets in his face, thinking that Bren is dead (Bren made a successful Bluff check to play dead).
Wexley uses his new Cingulum of Combat Rushing (taken from Kaldor the Knight) to bowl through the Angel and charge right into the Lich. He decides to tackle him, dropping them both Prone in the same space.
Meanwhile, Armok is making death saves and Bren is trying to feed him potions, but they're taking 10 damage per turn. Crap.
With Wexley wresting with the Lich on the ground, the Lich recharges his Frostburn and drops another one on both Malchior and Wexley (and himself, which basically just negates his regen). They're both very low on HP and healing. Jace is trying to blast the Lich but can't seem to roll higher than a 6.
Then Malchior comes up with a plan: slam the Immovable Shaft into the Lich's mouth to keep it from speaking. With Wexley pinning it, Malchior just barely beats its Fort defense and shoves the rod down its throat, keeping it from speaking its arcane words.
(I asked Malchior if he wanted to "mute" the Lich - no spells, no sustain - or keep him in place; he went with the mute option. Save ends.)
The Frostburn disappears as the Lich struggles upoking good. But the Angel of Valor - taking some hits - smacks Jace down. Both Bren and Armok are making death saves, but at least they aren't taking damage.
The Lich breaks Wexley's hold, ripping off his jaw bone in the process, which he picks up with a minor action. Then the angel of valor turns on Wexley and drops him.
Malchior smacks the Lich but in the next round the angel of valor ("angel of undeath") takes him out with its wicked scythe.
No one rolls a 20 on their death save, and that is that.
We decide to start with new level 1 characters in Winterhaven. Whatever legacy items the PCs had left in Winterhaven the new PCs can have access to; this means that they don't have to pay for arms or armour, and there is a Dire Boar. That's about it.
Thinking about the encounter, I probably should have left more hints about the danger of the Lich - more opportunities to discover what was in the dungeon. Live and learn. But it was a fair encounter, on the hard end, and if Jace had rolled better or Wexley's player had showed up - we forgot about his Boundless Endurance power - I think the PCs would have won, limping out of the dungeon to lick their wounds.
The new PCs are going to be dealing with what's happening in Winterhaven while the "Lord of Winterhaven and his men" (the PCs) are out in the Cairngorm Peaks. Eventually I think they might run into undead versions of their old PCs. That could be cool.
The player of Wexley the Dauntless Fighter was missing from the game. We knew he'd be late so we started without him.
The PCs are in the Chamber of Bloodletting, surrounded by corpses. First things first - they grab the robes to use as disguises, then dump the bodies outside. They ask what rank these guys were, and I tell them that they're pretty low-rank - cults of Orcus must sacrifice to the Blood Lord, and when they don't have anyone better they use one of these guys.
I'm using wandering monsters here, rolling one per short rest or search (1 on a 1d6), and dumping the bodies triggered a roll. But no monsters.
They look at their map and see there are seven ways to go. So they cast Hand of Fate (which means another wandering monster check, but nothing) and ask it a few questions:
"Which way to the leader?" The ghostly hand of the Raven Queen points west.
"Which way to do the cult the most harm?" I think for a second and, since killing their leader will result in the cult disbanding, it points to the west.
"Which way to the most treasure?" The hand points to the east. This way leads into a temple of Orcus in the Shadowfell where some serious badness lies.
The PCs decide to head west. The passage soon turns north and at the bend there's a door. The Rogue picks it and they enter.
It's a bedroom for a Large-sized creature, and he appears to be gone. Lots of different clothing is hanging in a closet. The clothes are of all different sorts - male, female, rich merchant, lowly peasant, goblin, kobold, etc.
And there's a ruby on a desk that appears to be magical. What kind of magic? It's the focus for Eye of Alarm.
This freaks out the PCs, but then they realize it probably belonged to the Oni they killed and they don't have to worry about it too much. So they grab it and press on.
The corridor leads north to a door. Everyone disguised except the Halfling Rogue Bren the Bold, they enter the room with a plan to pass Bren off as a new sacrifice.
The room is full of goblins and kobolds being tortured, one held positioned in mid-air by a one-foot-long shaft. He's bleeding out onto a magic symbol of Orcus on the floor.
The Crimson Acolytes challenge the PCs: "What are you doing in here?" The Warlock uses his Beugiling Tongue to bluff them. The Acolytes cackle in glee: "We will enjoy tormenting a halfling - their blood is so much sweeter than these wretched goblins'!"
Then they get jumped by the PCs. 7 Crimson Acolytes vs. the PCs; the surprise round works wonders for the good guys.
Then one of the Acolytes dies on the symbol of Orcus and an Angel of Valor is summoned!
They take care not to kill the other Acolytes on the circle and take care of business, Bren using a curtain in the room to blind the Angel of Valor. Malchior the Warlord grabs the Immovable Shaft after the goblins and kobolds are put out of their misery, and they move on.
There are two new doors here, one going west and one north. The acolytes, when things were getting bad for them, cried about "Warning the master!" and tried to head north. So the PCs head north.
The door leads to a corridor. After about 60' there's a door, though the corridor extends further north. They listen at the door and hear chanting in Abyssal, as if someone is praying to Orcus. Only one voice. So this must be it!
They try the door - no good, it's Arcane Locked. But Bren picks it, beating the DC by 2.
In the room they see a "magic-using skeleton". Jace the Warlock identifies it as a Lich, but since it's a Paragon-level creature his roll isn't good enough to learn about its powers. So the PCs merrily rush in to kill it.
They don't ask about the tentacles on a workbench or the summoning circle before the altar. Too bad. As Wexley rushes in, the tentacles reach out and smack him! Ouch, but he's tough. He swings at the Lich and rolls a 26...
Which misses. And the PCs start to worry.
The fight starts and things are on the razor's edge. The Lich drops down his Frostburn and the PCs in it start taking 15 damage - 10 + his aura - each round. He's a hard one to hit, but Malchior thumps him with Lead the Attack, giving everyone a +5 bonus.
I ask the players if they want to know anything about the summoning circle or the tentacles, and tell them: The Lich can summon something from the Abyss with a minor action and a check; you can destroy it with a minor action, either an attack or an arcana/religion check. The tentacles can be controlled by you if you make a successful arcana check as a minor action.
Well, they don't try to do that. So the Lich ends up summoning an Angel of Valor from the Abyss. And at this point Bren and Armok the Wizard are bleeding out from all the damage they're taking each round. Malchior tries to keep them up but there's just not enough healing to go around.
Then the Lich, tired of standing in his own Frostburn, decides to bolt for it. He spends a second wind and runs, the +2 bonus to defenses saving him from the OAs.
Malchior grabs the Lich to keep him from running and Wexley smacks him. Bren gets lucky and rolls a 20 on his Death Save. The Lich slips out of Malchior's grab and keeps moving down the hallway, towards the Undead Barracks.
Yeah, not good. Maybe the PCs should have used their Nail of Sealing on the door. Oh well.
So Malchior runs after the Lich again, getting in front of him. Wexley prepares to charge but the Angel of Valor gets in his face, thinking that Bren is dead (Bren made a successful Bluff check to play dead).
Wexley uses his new Cingulum of Combat Rushing (taken from Kaldor the Knight) to bowl through the Angel and charge right into the Lich. He decides to tackle him, dropping them both Prone in the same space.
Meanwhile, Armok is making death saves and Bren is trying to feed him potions, but they're taking 10 damage per turn. Crap.
With Wexley wresting with the Lich on the ground, the Lich recharges his Frostburn and drops another one on both Malchior and Wexley (and himself, which basically just negates his regen). They're both very low on HP and healing. Jace is trying to blast the Lich but can't seem to roll higher than a 6.
Then Malchior comes up with a plan: slam the Immovable Shaft into the Lich's mouth to keep it from speaking. With Wexley pinning it, Malchior just barely beats its Fort defense and shoves the rod down its throat, keeping it from speaking its arcane words.
(I asked Malchior if he wanted to "mute" the Lich - no spells, no sustain - or keep him in place; he went with the mute option. Save ends.)
The Frostburn disappears as the Lich struggles upoking good. But the Angel of Valor - taking some hits - smacks Jace down. Both Bren and Armok are making death saves, but at least they aren't taking damage.
The Lich breaks Wexley's hold, ripping off his jaw bone in the process, which he picks up with a minor action. Then the angel of valor turns on Wexley and drops him.
Malchior smacks the Lich but in the next round the angel of valor ("angel of undeath") takes him out with its wicked scythe.
No one rolls a 20 on their death save, and that is that.
We decide to start with new level 1 characters in Winterhaven. Whatever legacy items the PCs had left in Winterhaven the new PCs can have access to; this means that they don't have to pay for arms or armour, and there is a Dire Boar. That's about it.
Thinking about the encounter, I probably should have left more hints about the danger of the Lich - more opportunities to discover what was in the dungeon. Live and learn. But it was a fair encounter, on the hard end, and if Jace had rolled better or Wexley's player had showed up - we forgot about his Boundless Endurance power - I think the PCs would have won, limping out of the dungeon to lick their wounds.
The new PCs are going to be dealing with what's happening in Winterhaven while the "Lord of Winterhaven and his men" (the PCs) are out in the Cairngorm Peaks. Eventually I think they might run into undead versions of their old PCs. That could be cool.