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[sblock=ooc]Til, here is the post from way back.

Porthaven

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Two hundred years ago, the coastal town of Porthaven was built on a site that was advantageous for trade but both geologically and meteorologically unstable. A volcano in the nearby mountains threatened to erupt and destroy the town, and earthquakes, tidal waves, and hurricanes were common. But the doughty townsfolk stayed and rebuilt after each disaster, determined to make the town prosper.

Via the magic of Khyber Mercane, the harsh windstorms that had previously blown through the valley softened to mild breezes, and the high waves that had battered the shoreline shrank to harmless ripples before reaching the coast. The earthquakes that were once common occurrences no longer shook the land. Even the seasons seemed to even out until the temperatures rarely reached uncomfortable extremes.

The crews of ships now find the calm waters and friendly people of the city a welcome sight, as do many weary travelers along the coast.

PORTHAVEN
The city of Porthaven has now enjoyed two years of peace, perfect weather, and is now considered one of the fastest growing city in the land.

Ruler Khyber Mercane, human sorcerer 6
(mayor) Autho: Bergan Regal, human aristocrat 5

AL LG; Assets 200,000 gp, 4 warships, 1 large water elemental

Population 150,000approx ; Mixed (118500 humans, 13500 halflings, 7500 dwarves, 4500 elves, 3000 gnomes, 1500 half-elves, 1400 halforcs 10 drow); Size: 1.4 square miles, or 946 acres.

Others: adept 2 (200), adept 1 (700), aristocrat 4 (2), aristocrat 3 (8), aristocrat 2 (20), aristocrat 1 (70), barbarian 5 (1), barbarian 3 (80), barbarian 2 (120), barbarian 1 (400), bard 13 (1), bard 12 (2), bard 6 (60), bard 3 (1), bard 1 (480), cleric 3 (4), cleric 2 (160), cleric 1 (340), commoner 4 (40), commoner 2 (240), commoner 1 (137,510), druid 5 (1), druid 3 (10), druid 2 (50), druid 1 (100), expert 2 (240), expert 1 (6420), fighter 2 (240), fighter 1 (600), monk 3 (8), monk 2 (200), monk 1 (400), paladin 6 (1), paladin 3 (120), paladin 2 (240), paladin 1 (480), ranger 2 (10), ranger 1 (30), rogue 5 (20), rogue 4 (40), rogue 3 (40), rogue 2 (200), rogue 1 (400), sorcerer 3 (1), sorcerer 2 (240), sorcerer 1 (480), warrior 1 (3040), wizard 3 (120), wizard 2 (240), wizard 1 (480).

Important Figures:
Khyber Mercane, human sorcerer 6
Onyx Deathcure, elf fighter 5
Bardak Firehand, dwarffighter 5
Vonn Stefos, human rogue 5
Sister Mara, human cleric 5
Zax Grierson, human ranger 5

Bardak Icehand: Bardak is the town constable and leader of Porthaven’s militia. . More importantly, he oversees the Citadel/Prison Grounds/Barracks of the Companionship (The Citadel serves as Headquarters for the militia contingent assigned in and around the harbor). Aside from the Companionship, he has 200 fighters and 1300 warriors in his service and can call up an additional 7500 members of the local militia with a few hours notice.

Bergan Regal: Bergan is the duly elected mayor of Porthaven, but the post may as well be hereditary, since members of his family have served as mayor for almost a hundred years.

Onyx Deathcure: Onyx is the Regal family bodyguard and advisor to the city’s militia. Once an adventurer, Onyx retired early and settled here with his drow wife to raise a family in peace. He has served the Regal family for more than thirty years.

Sister Mara: Sister Mara is the senior cleric of Porthaven. A slender woman about 5 feet 8
inches tall, she has long, flowing blond hair and wears the familiar grey robes of clergy. Over these, she wears silk vestments adorned with the holy symbols of and several hundred odd shapes that resemble interconnecting gears.

Vonn Stefos: A former adventurer, Vonn now owns the largest shipping business in Porthaven and as well as over 70 vessels.

Zax Grierson: Zax comes from a large family, all of whom have taken up the ranger profession. He has fully explored the volcanic tunnels in the nearby mountain ranges, and he often undertakes missions on behalf of the city.


There are a couple of other posts about Mem setting out schedules and giving direct orders for rotations of militia and the like. It was quite tedious work and she wasn't sleeping tryin' to keep up. Also there was a post about the obscene amount of torches and other fires lit she ordered lit in and about the Citadel/Prison Grounds/Arena hearth/Barracks of the Companionship. Note that Bardak Icehand is not the Bardak II (who is a non-dwarf nephew) mentioned in the previous post...night time...right ok edit...Es must have lost track of time :) while watching the people burn.[/sblock]
 
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[sblock=OOC]Es and Endeca are between Irthos and the soldiers... do they respond o them?

Currently, Irthos is ignoring the soldiers, until they decide to speak.[/sblock]
 


The elf looks with regret at Es as the girl takes the knife, unable to stop her friend in either a physical or moral sense. When the soldiers tramp in, she turns to them and does what she does best - get over her problems with energy and zeal.

"What the hell are you standing around for?" Endeca exclaims, "The temple is burning! Grab some people and lets move!"

And with that, the elf turns and begins sprinting out of the building. Enough time had been wasted already.
 

Irthos watches Endeca as she carreens down the corrider away from them. He looks again at Es. "Es," he says. "Are you ready to go?"

Silently, his minions gather beneath him.[sblock=OOC]I'm back. Minions are almost finished, mount has been edited in.[/sblock]
 
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Irthos asks and in that instant, there is a change about Es. Her delicate frown curves into a smile, clean and full of hope. Then just as naturally her lips slide into mischief.
"Race you there."
Fine blonde hair crescents out--flowing gently as she turns. Soft as any girl could be and she is gone.
Was she still smiling, or had she steeled herself again? Irthos speculates about that simple question and then wonders to himself, how does her shadow ever keep up?
 
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Irthos watches her as she bounds through down the hall, swift as a bird in flight, contemplating. Eventually he closes his eyes, and when he opens them again he begins walking slowly forward, through the group of men, which part before him. He sends a call: Iejir, meet me in the Stables.

It has been far too long since I have had a ride.


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Irthos arrives to find Iejir waiting. He recieves a thought: Took you long enough. Come on- we've got to get to the temple. Irthos walks over to his steed and feels his dark coat, sensing the immense heat being given off by the infernal horse's breath, and eyeing the scorch marks on the stone floor. He swings himself up, and offers his hand to Iejir, who scrambles up without grace. Irthos makes a small whisper in the horses ear, then sends another thought to Iejir: Hold on.

The Nightmare explodes through the doors, then soars into the sky towards the temple. A swarming cloud of Shadows follows in his wake, nearly invisble in the night air.[sblock=OOC]Irthos's Mount is a Nightmare. Deathknight gives a mount 1/2 with hit dice equal to 1/2 the character's hit dice, and even suggests a Nightmare for what most Deathknights have.

Irthos's Nightmare has a Flight Speed of 120 with Perfect Maneuverability, and also has the Run and Fleet of Foot feats, which allow him to move x5 his movement when running (as opposed to x4), and he may also make 90 degree turns once per round while running (or charging). They should get there pretty quickly.

(Note: at 600 feet per 6 seconds, Irthos's Nightmare is going about 70 mph. Hooray!)


Minions are almost done. Sorry for the wait.[/sblock]
 
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[sblock=OOC]Finally, Minions are done, and I didn't even get close to your HD cap, Cog :) . They have been editted into Irthos's Companions, along with the Nightmare mount.

They are essentially just tougher Shadows, so they'll hang around with the Sjach, and blend in with them RP wise. I thought that would be helpful, since adding stand-alone characters (aside from Ashon, obviously) would be a little odd right now.

I may make a few more finishing touches later on (if Cog approves some things I've requested, for example), but they should be fine for the time being.[/sblock]
 
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