Irthos watches her as she bounds through down the hall, swift as a bird in flight, contemplating. Eventually he closes his eyes, and when he opens them again he begins walking slowly forward, through the group of men, which part before him. He sends a call: Iejir, meet me in the Stables.
It has been far too long since I have had a ride.
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Irthos arrives to find Iejir waiting. He recieves a thought: Took you long enough. Come on- we've got to get to the temple. Irthos walks over to his steed and feels his dark coat, sensing the immense heat being given off by the infernal horse's breath, and eyeing the scorch marks on the stone floor. He swings himself up, and offers his hand to Iejir, who scrambles up without grace. Irthos makes a small whisper in the horses ear, then sends another thought to Iejir: Hold on.
The Nightmare explodes through the doors, then soars into the sky towards the temple. A swarming cloud of Shadows follows in his wake, nearly invisble in the night air.[sblock=OOC]Irthos's Mount is a Nightmare. Deathknight gives a mount 1/2 with hit dice equal to 1/2 the character's hit dice, and even suggests a Nightmare for what most Deathknights have.
Irthos's Nightmare has a Flight Speed of 120 with Perfect Maneuverability, and also has the Run and Fleet of Foot feats, which allow him to move x5 his movement when running (as opposed to x4), and he may also make 90 degree turns once per round while running (or charging). They should get there pretty quickly.
(Note: at 600 feet per 6 seconds, Irthos's Nightmare is going about 70 mph. Hooray!)
Minions are almost done. Sorry for the wait.[/sblock]