It doesn't seem like anyone has done a conversion for a Satyr to a 'playable' race so I gave it a try.
I am not sure if I should post this here or in the House Rules section. So if a mod thinks it should be in HR please move it over. Thanks.
Satyrs
· -2 Strength, +2 Intelligence, +2 Charisma,
· Medium size.
· Satyr base speed is 40 feet.
· Saves: Poor Fort, Good Reflex, and Good Will.
· +4 racial bonus to Hide, Listen, Move Silently, Perform, and Spot checks.
· Satyrs receive a natural armor class bonus of +4.
· Attacks: Gore +2 melee; Damage: Gore 1d6
· Special Attacks: Pipes (Su): Satyrs can play a variety of magical tunes on their panpipes. When it plays, all creatures within a 60-foot spread (except satyrs) must succeed at a Will save (DC 14) or be affected by charm person, sleep, or fear, as the spells cast by a 10th-level sorcerer (the satyr chooses the tune and its effect). In the hands of other beings, these pipes have no special powers. A creature that successfully saves against any of the pipe’s effects cannot be affected by the same set of pipes again for one day.
· Bonus Feat(s): Alertness
· Automatic Languages: Common and Elven.
· Bonus Languages: Gnome, and Sylvan.
· Favored Class: Bard.
Most of this comes right out of the MM. If anyone has any suggestions I am all ears, so to speak.
Regards,
Airwolf