clearstream
(He, Him)
APOLOGIES - I was using numbers for my tweaked version without announcing that. Here is that broken out.
Savage Attacker was taken two times out of ~240 ASI choices in a survey of ~27 groups. I think part of that is because... wtf does it do? Using the power of Excel and a simple Monte Carlo simulation, here is an estimate.
The feat allows a character to reroll their damage dice once per turn and use whichever they like. That's easy to estimate when you're rolling say 1d6 (it adds about a point) but is more difficult to assess when multiple dice are involved. By looking at an entire adventuring day (30 rounds) and the number of attacks that could be landing, it can be estimated by actually rolling (two times) and taking the best roll... hundreds of times via the spreadsheet.
Using 11th level characters with 20 on their relevant ability, I found that it added ~1-2 damage per turn, or ~50/day*. Compared with GWM, which adds ~400/day for fighters, it seems worth about one-tenth of an ASI. And because it is not obvious what it does, it represents a trap feat for new players. Hence I recommend the following feat revision -
The goal here is to make a feat that helps fill a gap in the system - which is feat support for one-handed melee. Switching to reroll the damage instead of only the weapon scales it with the number of dice thrown, so that with Sneak Attack it adds ~2-3/turn or 60-90/day. Still pretty underwhelming, but not practically nothing (as the feat is now). It becomes worth about one-sixth of an ASI. Merging it with Defensive Duelist improves both feats. I don't believe this is the destination point for these feats, but only a stepping stone toward a feat that supports 1H-melee properly. Also, slightly, gives a reason to use a Versatile weapon.
*I'm estimating over an average adventuring day of 2 combats, short rest, 2 combats, short rest, 2 combats; with combats being on average 5 rounds. The average add depends on weapon.
Savage Attacker was taken two times out of ~240 ASI choices in a survey of ~27 groups. I think part of that is because... wtf does it do? Using the power of Excel and a simple Monte Carlo simulation, here is an estimate.
The feat allows a character to reroll their damage dice once per turn and use whichever they like. That's easy to estimate when you're rolling say 1d6 (it adds about a point) but is more difficult to assess when multiple dice are involved. By looking at an entire adventuring day (30 rounds) and the number of attacks that could be landing, it can be estimated by actually rolling (two times) and taking the best roll... hundreds of times via the spreadsheet.
Using 11th level characters with 20 on their relevant ability, I found that it added ~1-2 damage per turn, or ~50/day*. Compared with GWM, which adds ~400/day for fighters, it seems worth about one-tenth of an ASI. And because it is not obvious what it does, it represents a trap feat for new players. Hence I recommend the following feat revision -
Duelist (Defensive Duelist merges with Savage Attacker)
Prerequisite: Strength or Dexterity 13 or higher
When you are wielding a one-handed melee weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
Once per turn, when you roll damage for a melee weapon attack, you can reroll the damage dice and use either total.
The goal here is to make a feat that helps fill a gap in the system - which is feat support for one-handed melee. Switching to reroll the damage instead of only the weapon scales it with the number of dice thrown, so that with Sneak Attack it adds ~2-3/turn or 60-90/day. Still pretty underwhelming, but not practically nothing (as the feat is now). It becomes worth about one-sixth of an ASI. Merging it with Defensive Duelist improves both feats. I don't believe this is the destination point for these feats, but only a stepping stone toward a feat that supports 1H-melee properly. Also, slightly, gives a reason to use a Versatile weapon.
*I'm estimating over an average adventuring day of 2 combats, short rest, 2 combats, short rest, 2 combats; with combats being on average 5 rounds. The average add depends on weapon.
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