Hardhead
Explorer
I think with +2 natural armor they'd still be too strong, but it'd be closer. I mean, if you're going to play a monster class, you can technically play an orc, get +4 to Str, no Dex hit (but no Con boost) and have no ECL bonus.
So if you'd allow orcs, the question is whether
+2 Str
+2 Con
-2 Dex
+2 Natural Armor
10' reach
is worth giving up one character level. I think the obvious answer is that it is, in spades. And orcs are an absolutely strong choice for an ECL +0 race if you're a fighter.
Absolutely. Plus, I don't even allow Orcs in my campaign at +0 ECL. I recognize the fact that they're probably weak at +1, but I think they're overpowered at +0. Compared to a half-orc, they get another +2 Str, and only a -2 to Wis (hardly a big deal to fighters). They have the daylight problem, but that's only in "bright daylight," and besides, the +2 to strength cancels out the -1 to hit anyway. You still get a net gain.
Which makes me think that the above with +5 natural armor would be worth two character levels.
At least. Maybe even three.
I mean, look at bugbears -- after accounting for normal hit-dice, they're +1 level, just like half-ogres. They get
+4 Str
+2 Con
+2 Dex
+3 Natural Armor
+4 move silently
BUT no 10' reach, and you're giving up 3 levels of class advancement.
Hmm. That's pretty damn good, actually . . .
Yeah, it is. And Bugbears are ECL +4, according to Savage Species.
I like to think of it this way. Say I'm a half-orc fighter at first level.
For second level, would I rather have an extra level of fighter
(one feat, 4.5 hp on average +con, +1 BAB).
Or, would I rather have +4 STR, +4 CON, -2 DEX, -2 INT, -2 CHA (the difference between half-orc and half-ogre stats), plus a large size, plus +4 nat armor?
Um. I think any character would take the latter, with absolutely no qualms. Half-Ogres are WAY overpowered.