Hardhead said:
The problem with erring on the low side is that it means that exotic races will be better choices for the players. I don't think the standard PHB races should be made obsolete by "power creep."
I know people just HATE to hear this, but -- most exotic races wil have RP drawbacks, due to that VERY element: they are
exotic. Many of them
hideously so (literally).
And the dumb thing is, there's no reason the H/Ogre should stradle the line. It wasnt' a previously existing monster they tried to assign an ECL for. It was designed from the ground up. They could have made it a bit more powerful and put it more firmly in the ECL 2 category. Or they could have designed it to be a little less powerful and more firmly in the ECL 1 category.
I won't argue with you there. A touch less Strength (say +4), cut the Natural armor in half, maybe a Wisdom penalty ... that'd cut the legs out from under the Half-Oge, and I doubt many people woudl argue against it being ECL+1, then.
But besides that, yeah, I think they're a "no brainer at ECL 1. Compare to characters with a 16 strength before racial adjustments:
A second level half-orc fighter would have an attack roll of +7. (+4 strength, +2 BAB, Weapon Focus). The half-Ogre would have an attack of +7 (+6 str, +1 BAB, Weapon Focus, -1 size).
I daresay, there are better feats to play to the Half-Ogre's abilities than Weapon Focus. "Large and In Charge" perhaps.
Also, you're supposed to use <b>average attributes</b>, not any other number.
So your Halforc has +4 to hit (+1 strength, +1 focus, +2 BAB); yoru halfoge has +3 or +4 to hit (+3 strength, +1 focus, -1 size, and
maybe +1 focus).
The half-orc deals an average of 8.5 damage (1d8+4 damage with his longsword). The half ogre deals an average damage of 13 (2d6+6) with his greatsword he wields in one hand.
A greatsword which cost him nearly four times as much as the half-orc's longsword -- prices straight out of the PHB. Not to mention his armor costs the halfogre more, too (size large).
And again, average attributes: halforc, 1d8+1 is 5.5; halfogre 2d6+3 is 10. Still only 4.5 ahead, but let's keep this all down to average-stat-levels.
The half-orc has one more feat.
The half-ogre is unaffected by spells and effects that only work on medium sized humanoids, such as Charm and Hold Person.
And dwarves get bonusses against him. Gnomes too IIRC.
The AC of the half-orcis 21 (full plate armor, large steel shield, 12-13 dex). The Ogre has an AC of 23 (full plate armor, large steel shield, +4 nat armor, 10-11 dex, -1 size).
At double cost for armor, for Large creatures (PHB page 105, sidebar) ... the Half-Oge isn't going to be wearing full plate armor at ECL2. No way, not by a LONG shot (we're talking 3,000gp of armor ... the Half-Orc coudl get +1 Full Plate for less!).
ECL2 characters start with 900gp (DMG, page 43-ish). 50 for sword, 50 for "gneric adventuring sundies", say 50gp for a few day's pocket money and/or rations. That'd leave 650gp ... not even enough for
half-plate; our Halfogre is only wearing Banded Mail ... 2 AC lower than your list, costing him 500gp.
Of course, the halforc can only afford Half-plate himself. Fair's fair.
So our AC comparisons are:
Half-orc, AC 19 (halfplate, large steel shield, all attributes average. Costs him 620gp; with weapon, that means he's spent 635gp so far.
Half-ogre, AC 21 (large banded mail, large steel shield, natural armor, large size, DEX of 8 - average for the race). Costs him 580gp; with his weapon, 630gp.
With that other feat, btw, the Halforc could pick up Dodge, and get another point of AC.
It would be one higher if the player had the brains to put a 14-15 into their dex before racial adjustments, or they used the new armor from Arms and Equipment that proveded a +9 armor bonus and a max dex bonus of +0.
All acid tests are done at average stats --- 10's and 11's. On all sides.
The half-orc has a reach of 5'. The half-ogre a reach of 10'.
The half-orc, with a con of 10, has 14.5 hit points on average. The half-Ogre has 11.
The halfogre, with one level of Fighter, gets all of 11HP, true.
The Halforc gets 10, +1d10 -- averaging 15.5hp. Where you got 14.5, I don't honestly know -- a single d10 averages to 5.5 per level, and first level HP are of course maximum. Thus the ORc has about 4.5 more hitpoints -- an entire pre-strength Longsword blow, or slightly more than one MM hit (feasible at this low level).
So, the Ogre looses out slightly in HP (but beats him soundly in AC, so that should even it out, and as levels progress, he'll catch up and pass the half-orc's HP due to the con bonus). He'll be either one feat behind, or no feats behind, alternating every other level (so, he looses half a feat, on average).
I don't think 1 or 2 points of AC is "soundly beating" anyone or anything.
I think that's definitly a no brainer. If he was ECL 2, he'd fall one more HD behind, have one less to-hit than the half-ogre, and be one more feat behind him. He'd still have a better AC, damage, immunities, reach, ect. His HP would still eventually catch up due to the CON bonus. At this point, I still think the H/Ogre would be better, to be honest, but then I'd at least be thinking about it. So ECL 2 sounds good to me.
You didn't look fairly and accurately at the comparison, IMO. Please look again; being Large has BAD things as well as good -- armor cost being a big one.
To close, consider this as well: in a melee, who is going to attract ATTENTION, the generic-gumby halforc fighter ... or his BIG halfogre buddy?
Answer: the halfogre. He'll get
attacked slightly more often, too.