Savage Tide! (Recruiting Closed, Players Selected!)

Malvoisin said:
'The Linear' indeed...... :)

Anyway, I was just reviewing the Dragon Shaman in my PHB2, and realized that class is better suited for melee than I remembered. Good to know....

He thought in straight lines. :lol: He might not have known what "linear" was, but he was that.

Yes, the Dragon Shaman is a fairly versatile class. I will plead guilty to planning for a more skirmishy type character, but I can always adjust depending on what other characters you pick, or if you indeed pick me at all.
 

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I think the grunting bit is entertaining at a game table, but would lose something in translations to PbP! :)

Malvoisin, I am pretty solid on my character concept, so will stick with that one. Applying the methods of Voadam the Spinmeister, I will observe that a Warlock can be plenty sneaky with the right invocations! ;) Still, Vakra would be all thumbs when it came to Opening Locks or Disabling Devices. :( And, *forget* front-line fighting! :)

Ah, well. How about entertainment? [begins juggling] :lol:
 


Keep in mind that my character concept, Anar, will be starting as rogue, and be quite sneaky as well. He'll most like have some skill in locks and possibly traps as well. So I think we'll be okay on those aspects.
 

Hrm. I have this idea that's been brewing in my head for the last couple of days. I blame WotC's articles for it.

Ambush drake. (7 level racial class)

His hook would be that he is a little young 'un (1st lvl) that was put up for sale in Sasserine as an oddity. Either another PC or NPC could have purchased him/freed him/allied up with him (especially any ranger/druid/dragon-loving types).

Yeah, I know there's limited flying built in, as well as a breath weapon, but they aren't /that/ powerful a build. And if you are looking for a front-line fighter...well...y'know...

I could go into more detail with a background, but I wanted to check to see if this even had a chance of making it in. :)
 

GwydapLlew said:
Hrm. I have this idea that's been brewing in my head for the last couple of days. I blame WotC's articles for it.

Ambush drake. (7 level racial class)

His hook would be that he is a little young 'un (1st lvl) that was put up for sale in Sasserine as an oddity. Either another PC or NPC could have purchased him/freed him/allied up with him (especially any ranger/druid/dragon-loving types).

Yeah, I know there's limited flying built in, as well as a breath weapon, but they aren't /that/ powerful a build. And if you are looking for a front-line fighter...well...y'know...

I could go into more detail with a background, but I wanted to check to see if this even had a chance of making it in. :)

Well, I won't say it doesn't have any chance at all....but it's pretty 'out there' for my tastes. It would have to be a really compelling background.
 

Malvoisin said:
Well, I won't say it doesn't have any chance at all....but it's pretty 'out there' for my tastes. It would have to be a really compelling background.

I can dig it. I'd say the same thing myself. I'll see what I can put together.

I DM so frequently that I never get a chance to play. I've got other ideas as well. *ponder*
 


Mal:

Here is the summary of the taint rules from HoH. I would like Mad Col to start with mild taint so he could take the Lunatic Insight tainted feat (if an archivist or bard) or the Forbidden Lore feat (if a bard).
[sblock=Taint Rules]Taint

Taint is bad stuff. It affects you physically (corruption) or mentally (depravity). There are three levels of each (mild, moderate, severe), measured by taint points. The level of taint one can withstand depends on one's Constitution (for corruption) or Wisdom (for depravity). As one gains more taint, one gains penalties depending on the type of taint. At higher levels (moderate and severe), one also gets a bonus feat (usually, but not strictly, used for a Taint Feat, see below). If one exceeds their taint threshold, they die or go stark raving mad.

Taint is gained by being exposed to tainted regions (corruption, usually), seeing/reading disturbing things (depravity, usually), and the attacks of certain monsters. A Fortitude or Will save can be used to negate the gain. It is difficult, but not impossible, to remove taint and there are ways to protect against it.

Undead and outsiders can have natural taint levels (and can have attacks that give taint) based upon their Charisma. It does not harm them, but allows them to qualify for Taint Feats. Thing to be fixed #1: RAW, undead and outsiders can gain more taint, but this really should be constant to fix some exploits. Thing to be fixed #2: Undead have no Constitution, but corruption levels are based on Con. Fix: Treat them as having a 10 Con. Thing to be fixed #3: High levels of taint give bonus feats to balance out the negative effects. As undead and outsiders do not gain these effects, it may make sense not to grant them the bonus feats.

Taint Feats

These feats require certain levels of taint and cannot be used without them. Examples: Lunatic Insight (All knowledge skills are treated as trained, +2 bonus on Init and saves vs. fear) and Forbidden Lore (gain a bonus on the use of lore ability based upon corruption level if topic is related to corruption).

Tainted PrCs

There are a few of them there. I like the Tainted Scholar, and I think it works for a mad archivist (but would need to be modified to allow them). NPCs Tainted Scholars need to be carefully looked at for CR due to the way the taint interacts with spellcasting ability (similar to that used by the Blood Sorcerer in the UA taint rules LO pointed out).[/sblock]
 

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