Savage Tide! (Recruiting Closed, Players Selected!)

stonegod said:
A'Koss: Did you see my note about possible bg tie in w/ Mad Col? Just wanted to know if you thought it appropos.
I've had a look over Col's history, definitely lots of flavor stonegod. Though the way crafted his background you'd think he was 10th level and not 1st. I honestly thought it was one of campaign's NPCs at first! :lol:

I could easily see Valin and Col knowing one another, having sailed the same waters, but is unlikely Valin would have trained underneath Col (who's just a 1st level character too).
 

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Stonegod: As Damash's goal is to find the approximate location of the sundering, I definately see him asking some of the resident "salt dogs" if they know of anything on it. Same would be true for any other nautical sailor chars out there.
 

A'koss said:
I could easily see Valin and Col knowing one another, having sailed the same waters, but is unlikely Valin would have trained underneath Col (who's just a 1st level character too).
I see Col has have a level or two of expert with Skill Focus before his brain damage. ;)

In addition, age wise, Col has been around longer than any humans PCs, so even if we are both 1st, he'd would have been "fully 1st" first. (MMMmmmm, alteration) Not a big stretch either way.

In any case, I'm fine with knowing of. :)
 
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JDragon said:
So the only things I'm seeing that are different are the +8 to swim / taking 10 on swim and the definition that they get weapon prof in the weapons listed.

That seems like a minor change to equal dropping the +1 EL, but I'll let the GM make the call.

JDragon

I appreciate that many of the character ideas submitted have nautical, or elemental water based backgrounds. That's making good use of the setting at hand.

But, as Voadam observed, it may be too difficult to maintain a character that is an obligate water-breather. That could potentially be a severe handicap, and makes me lean against accepting such a character.

FYI.
 

stonegod said:
Okay, Col has been burning a hole in my mind, so I have flushed out some details to help generate hooks to the adventure (he has previous dealings with both wealthy merchants and more scandalous types), spell out his role, and give a sense of where he might know other potential PCs. Feedback welcome....

WOW, stoney!

Lotta time on your hands this evening? Not that I'm complaining, because that's some good stuff. Love those character tie-ins! Thanks for the good readin'. :)
 


Malvoisin said:
But, as Voadam observed, it may be too difficult to maintain a character that is an obligate water-breather. That could potentially be a severe handicap, and makes me lean against accepting such a character.
And on that note, there are "semi-aquatic" race options for those who want to be good in the water without the waterbreathing perk/drawback. A "Race of Water" from UA for example (which I'm using) and I believe there is at least one other race like it in Stormwrack. You get the good swimming movement rate, but you're still an air breather.
 

The Aventi really seem to be the best of both worlds on the half land/half water races and I feel a little guilty submitting a char that thrives so easily on both sides of the water. This was partially why I switched deities to try to give him one that anyone above the ground could lip service worship and not have him stick out so quickly for what he is.

They also have a great backstory for their racial history.

I will quit pimping the race out now though..:)
 

Malvoisin said:
I appreciate that many of the character ideas submitted have nautical, or elemental water based backgrounds. That's making good use of the setting at hand.

But, as Voadam observed, it may be too difficult to maintain a character that is an obligate water-breather. That could potentially be a severe handicap, and makes me lean against accepting such a character.

FYI.

Understood, and noted. Just wanted to get another idea out there that seemed fun to me, both the up and down sides.

FYI: I was planning on taking the Landwalker Feat from Races of FR that bumps the time out of water to 3 hours/con point from 1. Which even with a Con of 12 gives me a day and a half at a time out of the water.

But If you do not want to deal with it I understand. Maybe I'll just have to come up with a third idea. :-P

JDragon
 


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