ruleslawyer said:
Perhaps I failed to state my point clearly. I'm not talking about scenario design, although I would argue that Ed Greenwood's vision of the Forgotten Realms far exceeds the narrative vision for Azeroth. [In that sense, it doesn't matter, since they use different media (the written word vs. images); I'd certainly say the graphics people for WoW, let alone something like Shadow of the Colossus, have it in spades over most fantasy artists.] I'm perfectly happy to agree that there are scenarios ("published modules") for all kinds of CRPGs that are marvels of plot and narrative design.
Fair enough.
ruleslawyer said:
However, that's not what I was talking about. I'm talking about adaptation to individual games and players moment by moment. I'm fully aware that there are people making real-time adjustments in some MMORPGs, but what I'm talking about is winging entire scenarios, tactics, behavior of existing and new NPCs, and spontaneous events on the fly. The nature of the medium dictates that CRPGs cannot do that. Creative and narrative flexibility is something that's possible in tabletop because there's active, instantaneous communication between DM and players. I'm sure there are less imaginative DMs out there who don't make the best use of their creative faculties and the flexibility of the medium, but by the same token, there are tons of ugly-ass videogames out there.
What they lack in that one aspect, though, they make up for in other areas, and that's part of the reason WoW sold a million copies in the first week of release.
1. It's continuous. I'm lucky if I can get a group of grown adults together once a week to game, what with children, responsibilities and jobs.
2. It's rich, and draws from a multitude of imaginations. Running two d20 Modern games right now and adapting to merely eight players and their individual agendas is taxing. While there may be a certain sameness among some of the missions, you can easily participate in a mass battle sequence with 20 or 30 people that looks like something out of a movie. It may be somewhat predictable, sometimes, but come on. We all knew Sauron was going to bite it in the end, too, right?
3. It's accessible. You can log on anywhere in the world, and it's still there.
So I agree, there are some things that face-to-face tabletop games offer that a video game of whatever complexity and richness cannot offer.
But I think the comparisons I see on this forum between RPGs and video games - and I've read dozens, and not a single one positive - almost always exaggerate the strengths of one over the weaknesses of the other.
Ourph said:
I'm not giving short shrift to anybody, least of all video game designers, because I'm not comparing RPG designers and video game designers. I'm comparing DMs and microprocessors. The fact is, neither an RPG designer nor a video game designer is going to come to your house and sit with you while you play their game so they can modify things to your liking. The advantage that RPGs have is that the RPG designer's proxy is a living, thinking, sometimes-creative human being whereas the proxy for the video game designer is an inert piece of silicon. In theory, the human being should be more flexible and customizable than the inert silicon. If you don't find that to be the case then I shudder to imagine what kind of human beings you are used to interacting with.

Why do you keep reading this as me somehow "dissing" video games. I'm not. Acknowledging that video games are different than pen-n-paper RPGs and face different limitations is not an insult. I never once said that video game designers, video game players or the video games themselves are not creative. I'm not going to repeat myself, as I think I was pretty clear in my original post. I'll just say that any insult you may have read into the comments in my original post toward video games, video game designers or people who play video games were imaginery (and very, very creative) and I take no responsibility for your reaction.
Video games are not just "different" from tabletop RPGs. In some aspects, they are superior, and offer more accessibility to more people. I know that's going to draw gasps of shock and horror from folks here. But I don't play video games. I prefer tabletop RPGs. I recognize, though, there mine is a niche hobby. It's competing against other activities that are just as creative, just as imaginative and offer a level of mechanical complexity sometimes that only games like GURPS can hope to match.
The comparisons I see between RPGs and video games on this forum have always been negative, and your post was no exception. I didn't read insult in your post, nor am I insulted, personally. So you don't need to take responsibility for anything that I didn't claim.