Flipguarder
First Post
Anyone else agree that it was more fun when players got to actively try against traps and special abilities? As a DM I always feel on the offensive attacking my pcs with d20s much more than in 3.5.
Technically it should balance out because instead of them rolling against a dc, Im rolling against their defense. A d20 is used in both situations. But I just feel like it makes the game more fun if the players have more of an active role in preventing problems.
Is there something I'm missing as to why Wotc went this way in 4e? Some balance idea I'm not thinking of? Simplification maybe?
Technically it should balance out because instead of them rolling against a dc, Im rolling against their defense. A d20 is used in both situations. But I just feel like it makes the game more fun if the players have more of an active role in preventing problems.
Is there something I'm missing as to why Wotc went this way in 4e? Some balance idea I'm not thinking of? Simplification maybe?