Flipguarder
First Post
I understand its not gamebreaking or even unbalanced. I would just hate to be the player walking up a staircase and have the dm tell me randomly that I just took 20 damage and are on fire. Just seems less fun.
I guess my main beef is traps.
Say I put a flame jet series on staircase. They make no perception check, it beats thier passive, the first thing they hear sometimes is "Flames shoot out of the wall and sear you, doing 20 fire damage and 5 ongoing damage."
At least with the save system they were able to do SOMETHING before taking damage. Thats the thing I have the most problem with i spose.
If an attack targets your players defenses...
4E system:
Trap rolls: D20 + Attack bonus VS (10 + characters def bonus)
Suggested 3E style variant:
Player rolls: D20 + characters def bonus VS (11 + traps attack bonus)
Have the player roll D20, and add their defense bonus (to fort, ref, will etc). They need to hit a target DC of 11 plus the trap/poison/spells attack bonus. The reason I use 11 instead of 10 is that the traps normally hit on a tie, so the PC would have to fail their 'save' on a tie if the number remained 10.
Having your players roll their defense against traps is a neat idea, because it makes them feel like THEY dodged the trap! Also, this system is equivalent to you rolling the traps attack, only the player rolls instead, and the numbers are reversed. You can choose which traps/spells seem more appropriate as an attack, or more appropriate as a defensive check by the player.
You could even use this system to have players roll their AC against standard attacks, but I don't suggest it...
I guess my main beef is traps.
Say I put a flame jet series on staircase. They make no perception check, it beats thier passive, the first thing they hear sometimes is "Flames shoot out of the wall and sear you, doing 20 fire damage and 5 ongoing damage."
At least with the save system they were able to do SOMETHING before taking damage. Thats the thing I have the most problem with i spose.
Which is not really different than a lurking monster getting a surprise round to attack first.....4E really encourages traps to be more like monsters with more longevity and an element in an encounter....than a one off effect.
I understand its not gamebreaking or even unbalanced. I would just hate to be the player walking up a staircase and have the dm tell me randomly that I just took 20 damage and are on fire. Just seems less fun.
I understand its not gamebreaking or even unbalanced. I would just hate to be the player walking up a staircase and have the dm tell me randomly that I just took 20 damage and are on fire. Just seems less fun.