dcollins said:It is not in any of the 3.0 rulebooks or errata.
Hypersmurf said:Unless you count Deities and Demigods, from memory...
Think about it. Who's going to be more embarassed about missing one in twenty attacks than a god? See, it makes senseThanee said:Now, that's about the last place I would look for such a rule...
Bye
Thanee
andargor said:We use the following variant from the ELH:
.....
We have found it add spice to the game, because an automatic skill check is no longer automatic (e.g. Tumble or Casting Defensively). Saves do not automatically fail on a 1, if your bonuses are good enough.
At lower levels, it doesn't make much of a difference, but at higher levels it makes things more interesting. Even a high-level character can screw up, but at least with this, it's not a flat 5% of the time.
Andargor
Legildur said:Yeah, the flat 5% chance for a fail or succes always bugged my groups. Knowing that you'll fail 1/20 saving throws regardless of how god-like your character is seems odd...
Al'Kelhar said:.....But there is always that wrong decision in the heat of the moment, the loose flagstone on the floor, the thunder of a nearby explosion which distracts for just an instant... Behold, the natural 1.
Al'Kelhar said:They're in pitched battle for their lives. They are not gods. They're gonna f*** up at least 5% of the time.