Starfox
Hero
Forked from the quoted thread to another forum.
Agree very strongly. However, now that save modifiers have been nerfed, it is actually possible to make saving throws harder. You can change the base saving throw number to 12+ or 15+ and it won't make saving impossible with even the smallest penalty. This way, Save Ends can actually be an advantage over Until the end of your next turn.
With a save DC of 12, Elites have the same chance to save as standard monsters have now. With a DC of 15, solos have the same chance to save as standard monsters have now.
If you do this, should it only apply to monsters, or to PCs as well?
It would be nice to see some more buffs in with the nerfs...I always feel like the errata is always knocking the power out of everything. So of it deserved, some of it not so much.
I think the orb change was a bit too much. I also like the once per encounter, after a saving throw is made you can apply a penalty. Still strong and useful, but not overpowered.
I'm also on the fence on saving throw penalties. My problem with them isn't the duration its the scaling. I often feel that saving throws with no penalty aren't that strong. I would usually rather have a power that lasts "until the end of my next turn". With things like cunning weapons they get a bit better.
I didn't mind that a weapon can give a character -2 on the saving throw powers as long as that's it.
Agree very strongly. However, now that save modifiers have been nerfed, it is actually possible to make saving throws harder. You can change the base saving throw number to 12+ or 15+ and it won't make saving impossible with even the smallest penalty. This way, Save Ends can actually be an advantage over Until the end of your next turn.
With a save DC of 12, Elites have the same chance to save as standard monsters have now. With a DC of 15, solos have the same chance to save as standard monsters have now.
If you do this, should it only apply to monsters, or to PCs as well?