Viking Bastard
Adventurer
Why? Why does having a universal mechanic is such a great idea? I think that adhering to the creed that universal mechanics is the holy grail is wrong, it force you to jump through loops to achieve your desired affects.
I agree to some extent. I've come to the conclusion that yes, the great universal mechanic is no such thing (at least not the d20), and that it is better to have a 'suite' of a few different mechanics for different rolls of different nature.
With that said, I'd like the keep the types of rolls you do to a minimum, because I just find it confusing and hard to keep track of if each rule uses a different die or a different way of resolution. It makes it harder to learn the game, and makes it more likely that you're gonna have look something up during play (and I *hate* that).