the Jester
Legend
You do already get an initiative bonus as you advance- it's called iterative attacks.
The system models this just fine IMO. As PC's advance in levels, pretty much by definition the opponents they face are NOT mooks. Thus their opponents maintain a reasonable parity of reaction time compared to the PC's except where the PC's higher dexterity, feats, or whatnot continue to give them an edge.Nim said:Or, put another way: in movies and literature, how often do the mooks catch the heroes flat-footed without using surprise in some fashion?
I do believe his/her point was to educate the masses, not necessarily you personally. Besides, it's difficult to keep track of who posted what where. Give the guy/gal a little credit here.Nyaricus said:what's your point. i have posted in this thread already, although i stated in my post that i wasn't going to follow it through. i personally think that bow damage is okay as is. if you REALLY want me to look through the entire post for some hidden away comment about longbows and firing rates per minute, you may find yourself dissapointed. next time, simply quote, and then post a link. i am not going to waste (well, use up un-needed amounts thereof) my time.
i dont mean to sound harsh; but honestly > what is your point?
Those would be the words of BiggusGeekus, and you can see the quote in this post, or just click the spoiler button in my sig (top quote).Nyaricus said:anyways, as for the original idea for this thread, of scaling init, i dont think that that is too important. the combat system as is is very non-realistic. Archers can not fire as many arrows a minute as D&D Archers can, and para-phrasing one of the Sigs on En World says (sorry, foget the screen name) when does a gaem become unrealistic? when a 20' lizard with wings breathes fire on your fighter, and all you do is subtact the appropriate amount of hitpoints, its kinda odd that you dont act like you are . . . i dunno, on fire, or something . . .