I like the 1/2 lvl bonus to attacks and damage.
I also scale any monster to be challenging to the party if needed. No monster is a non-threat in my game.
I like the 1/2 lvl bonus to attacks and damage.
I also scale any monster to be challenging to the party if needed. No monster is a non-threat in my game.
We really need to know how often ability scores increase in order to know if that will impact the bonuses or not.
I liked the way 4e took these sort of approaches too...
Till we played it for a couple of years. Now I don't like them at all. Very happy with the approach 5 e is taking

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.